WinterRose.WinterForge 25.2.25

There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package WinterRose.WinterForge --version 25.2.25
                    
NuGet\Install-Package WinterRose.WinterForge -Version 25.2.25
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="WinterRose.WinterForge" Version="25.2.25" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="WinterRose.WinterForge" Version="25.2.25" />
                    
Directory.Packages.props
<PackageReference Include="WinterRose.WinterForge" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add WinterRose.WinterForge --version 25.2.25
                    
#r "nuget: WinterRose.WinterForge, 25.2.25"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package WinterRose.WinterForge@25.2.25
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=WinterRose.WinterForge&version=25.2.25
                    
Install as a Cake Addin
#tool nuget:?package=WinterRose.WinterForge&version=25.2.25
                    
Install as a Cake Tool

Stream-Based Object Serialization and Deserialization WinterForge�

WinterForge is a flexible and human-friendly object serialization system that works around your project, not the other way around. It's not as blazing fast as barebones formats like JSON, but for everything it does, it's honestly pretty quick. You get the best of both worlds: a clean and readable text format for devs, plus a compact opcode-based format

It's tuned for the kind of power it gives you, especially when you're dealing with complex object setups or need to handle versioning gracefully. So yeah, maybe not the fastest out there, but definitely one of the most capable.

Slight disclaimer I work on this package alone and on my free time. updates may be slow. Contact me on discord thesnowowl if you want to get into contact with me. be it in interest in usage of WinterForge, contribution, or other packages made by me, all folks are welcome!

Find Usage docs here!

Find quick start and syntax examples here!

Core Features

  • Stream-based I/O:

    • Utilizes IO.Stream for serialization and deserialization, enabling flexible storage and transfer.
  • Dictionaries with Arbitrary Keys and Values:

    • Supports Dictionary<TKey, TValue> with any object as TKey or TValue.
    • Nested dictionaries, lists, and combinations are fully supported.
  • Dual Format System:

    • Human-readable text: Easy for developers to read, debug, diff, and edit manually.
    • Opcode intermediate representation: Structured sequential opcodes for fast, optimized serialization cycles.
  • Comprehensive Type Support:

    • Primitive types (int, float, bool, string, etc.) with full typename transcription. (eg: int is recognized as System.Int32)
    • Anonymous types: Supports serialization and deserialization of inline, unnamed objects, including nested anonymous types.
    • Nested objects, enums, lists, arrays, and nullable types.
    • Static classes, fields, and properties.
  • Attribute-Driven Control:

    • Inclusion/exclusion of fields and properties using attributes.
    • Hooks on instance methods for lifecycle events:
      • BeforeSerialize
      • BeforeDeserialize
      • AfterDeserialize
    • Hooks can be asynchronous (async Task). by default they are fired and forgotten, but optionally they can be awaited before the serialization or deserialization process continues.
  • Advanced Object Handling:

    • Object reference ID system with aliasing and stack-based referencing for reuse.
    • Ability to call methods during deserialization, using return values dynamically.
    • Custom value providers via CustomValueProvider<T> for type-specific value control, without manual registration. More info here!
    • Supports both structs and classes.
  • Progress and Formatting:

    • Abstract progress tracking system (useful for loading bars, UI feedback).
    • Formatting modes controlled by TargetFormat enum:
      • HumanReadable
      • IndentedHumanReadable
      • Opcodes
    • Automatic conversion between human-readable and opcode formats.
  • Smart Type Discovery and Reflection:

    • Dynamically discovers types and members.
    • Supports runtime variables and integration with reflection helpers.

Design Philosophy

  • Performance + Developer Clarity:
    Optimized to serialize thousands of objects in milliseconds while maintaining human readability for easier debugging and version control.

  • Structure-First Approach:
    Data is always read in the order it is written, ensuring deterministic and reliable serialization.

Current Limitations & Future Plans

  • Upcoming features:
    • Support for math and boolean expressions within serialized data.
    • Importing and including other WinterForge files/modules.
    • Templates and repeatable code blocks.
    • Conditional serialization and expression support.

Quick Examples

Using these types as an example

public enum Gender
{
    Male,
    Female,
    Other
}

public class Person
{
    public string name;
    public int age;
    public bool isBald;
    public Gender gender;
    public List<Person> children;
    public Person mother;

    public static Person NewPerson()
    {
        Person p = new();
        p.name = "Roza";
        p.age = 21;
        p.isBald = false;
        p.gender = Gender.Female;

        Person kid = new();
        kid.name = "Riven";
        kid.age = 5;
        kid.isBald = false;
        kid.gender = Gender.Male;
        kid.mother = p;

        p.children = [kid];

        return p;
    }
}

Serialized using:

Person foo = Person.NewPerson();
// Serialized using
WinterForge.SerializeToFile(foo, "foo.txt");

// Deserialized using 
Person fooClone = WinterForge.DeserializeFromFile<Person>("foo.txt");
Human Readable
Person : 0 {
    name = "Roza";
    age = 21;
    isBald = false;
    gender = Gender.Female;
    mother = null;
    children = <Person>[
        Person : 1 {
            name = "Riven";
            age = 5;
            isBald = false;
            gender = Gender.Male;
            children = null;
            mother = _ref(0);
        }
    ]
}
Opcodes

Opcode format may change in the future. Backwards compatibility between this format and the potential new one will exist if the format ever changes

0 Person 0 0
1 name "Roza"
1 age 21
1 isBald false
1 gender 1
1 mother null
6 Person
0 Person 1 0
1 name "Riven"
1 age 5
1 isBald false
1 gender 0
1 children null
1 mother _ref(0)
2 1
5 _ref(1)
7
1 children _stack()
2 0

License

This project is licensed under the terms described here.

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on WinterRose.WinterForge:

Package Downloads
WinterRose

A library made mostly for personal use. distribution without consent of the Author is strictly forbidden

WinterRose.Monogame.Modding

Provides a way of making mod 'items' in your games. made for WinterRose.Monogame, but may work in other environments. this does NOT provide a means to make 'programmed' mods. instead this is a kind of mod that applies to an ingame item to alter its stats its very customizable

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
25.3.0-alpha-7 120 8/8/2025
25.3.0-alpha-6 123 8/8/2025
25.3.0-alpha-5 124 8/8/2025
25.3.0-alpha-4 127 8/8/2025
25.3.0-alpha-3 127 8/8/2025
25.3.0-alpha-2 140 8/8/2025
25.3.0-alpha-1 140 8/8/2025
25.3.0-alpha-0 143 8/8/2025
25.2.25 135 7/7/2025
25.2.24 134 7/7/2025
25.2.23 100 7/4/2025
25.2.22 150 7/3/2025
25.2.21 132 7/2/2025
25.2.20 136 7/2/2025
25.2.19 135 7/2/2025
25.2.19-alpha-6 129 7/1/2025
25.2.19-alpha-5 132 7/1/2025
25.2.19-alpha-4 129 7/1/2025
25.2.19-alpha-3 139 6/24/2025
25.2.19-alpha-2 139 6/19/2025
25.2.19-alpha 135 6/19/2025
25.2.18 145 6/14/2025
25.2.17 177 6/13/2025
25.2.16 179 6/13/2025
25.2.15 198 6/13/2025
25.2.14 94 5/30/2025
25.2.13 87 5/30/2025
25.2.12 89 5/30/2025
25.2.11 116 5/30/2025
25.2.10 140 5/29/2025
25.2.9 162 5/26/2025
25.2.8 140 5/25/2025
25.2.7 140 5/25/2025
25.2.6 143 5/25/2025
25.2.5 104 5/23/2025
25.2.4 109 5/23/2025
25.2.3 225 5/15/2025
25.2.2 145 5/4/2025
25.2.1 143 5/4/2025
25.2.0 140 5/4/2025

license change