WebSocketChannel 0.9.1
See the version list below for details.
dotnet add package WebSocketChannel --version 0.9.1
NuGet\Install-Package WebSocketChannel -Version 0.9.1
<PackageReference Include="WebSocketChannel" Version="0.9.1" />
paket add WebSocketChannel --version 0.9.1
#r "nuget: WebSocketChannel, 0.9.1"
// Install WebSocketChannel as a Cake Addin #addin nuget:?package=WebSocketChannel&version=0.9.1 // Install WebSocketChannel as a Cake Tool #tool nuget:?package=WebSocketChannel&version=0.9.1
Usage
var client = new ClientWebSocket();
await client.ConnectAsync(serverUri, CancellationToken.None);
Channel<ReadOnlyMemory<byte>> channel = client.CreateChannel();
await channel.Writer.WriteAsync(Encoding.UTF8.GetBytes("hello").AsMemory());
// Read single message when it arrives
ReadOnlyMemory<byte> response = await channel.Reader.ReadAsync();
// Read all messages while underlying websocket is open
await foreach (var item in channel.Reader.ReadAllAsync())
{
Console.WriteLine(Encoding.UTF8.GetString(item.Span));
}
// Completing the writer closes the underlying websocket cleanly
channel.Writer.Complete();
// Can also complete reporting an error for the remote party
channel.Writer.Complete(new InvalidOperationException("Bad format"));
The WebSocketChannel
can also be used on the server. The following example is basically
taken from the documentation on WebSockets in ASP.NET Core
and adapted to use a WebSocketChannel
to echo messages to the client:
app.Use(async (context, next) =>
{
if (context.Request.Path == "/ws")
{
if (context.WebSockets.IsWebSocketRequest)
{
using var webSocket = await context.WebSockets.AcceptWebSocketAsync();
var channel = WebSocketChannel.Create(webSocket);
try
{
await foreach (var item in channel.Reader.ReadAllAsync(context.RequestAborted))
{
await channel.Writer.WriteAsync(item, context.RequestAborted);
}
}
catch (OperationCanceledException)
{
try
{
await webSocket.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, null, default);
}
catch { } // Best effort to try closing cleanly. Client may be entirely gone.
}
}
else
{
context.Response.StatusCode = (int) HttpStatusCode.BadRequest;
}
}
else
{
await next();
}
});
Installation
This project can be used either as a regular nuget package:
<PackageReference Include="WebSocketChannel" Version="*" />
Or alternatively, referenced directly as a source-only dependency using dotnet-file:
> dotnet file add https://github.com/devlooped/WebSocketChannel/blob/main/src/WebSocketChannel/WebSocketChannel.cs
> dotnet file add https://github.com/devlooped/WebSocketChannel/blob/main/src/WebSocketChannel/WebSocketExtensions.cs
It's also possible to specify a desired target location for the referenced source files, such as:
> dotnet file add https://github.com/devlooped/WebSocketChannel/blob/main/src/WebSocketChannel/WebSocketChannel.cs src/MyProject/External/.
> dotnet file add https://github.com/devlooped/WebSocketChannel/blob/main/src/WebSocketChannel/WebSocketExtensions.cs src/MyProject/External/.
When referenced as loose source files, it's easy to also get automated PRs when the upstream files change,
as in the dotnet-file.yml workflow that
keeps the repository up to date with a template. See also dotnet-config, which is used to
for the dotnet-file
configuration settings that tracks all this.
Sponsors
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- System.Threading.Channels (>= 5.0.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on WebSocketChannel:
Package | Downloads |
---|---|
WebSocketeer
A thin, intuitive, idiomatic and high-performance API for Azure Web PubSub protobuf subprotocol. |
GitHub repositories
This package is not used by any popular GitHub repositories.