SwiftBindings.Apple.RealityFoundation
26.2.10
dotnet add package SwiftBindings.Apple.RealityFoundation --version 26.2.10
NuGet\Install-Package SwiftBindings.Apple.RealityFoundation -Version 26.2.10
<PackageReference Include="SwiftBindings.Apple.RealityFoundation" Version="26.2.10" />
<PackageVersion Include="SwiftBindings.Apple.RealityFoundation" Version="26.2.10" />
<PackageReference Include="SwiftBindings.Apple.RealityFoundation" />
paket add SwiftBindings.Apple.RealityFoundation --version 26.2.10
#r "nuget: SwiftBindings.Apple.RealityFoundation, 26.2.10"
#:package SwiftBindings.Apple.RealityFoundation@26.2.10
#addin nuget:?package=SwiftBindings.Apple.RealityFoundation&version=26.2.10
#tool nuget:?package=SwiftBindings.Apple.RealityFoundation&version=26.2.10
SwiftBindings.Apple.RealityFoundation
Native .NET bindings for Apple's RealityFoundation framework — the entity/component/scene foundation that RealityKit re-exports. Most of the RealityKit type surface (Entity, Component, Scene, ModelEntity, materials, transforms, animation) lives here. These are not Objective-C proxy wrappers; they use .NET 10's native Swift interop for direct, high-performance calls into Swift APIs from C#.
📖 Full usage guide → — Swift→C# naming, entity hierarchies, transforms, components, meshes/materials, and the runtime gaps to avoid.
Installation
dotnet add package SwiftBindings.Apple.RealityFoundation
Requirements
- .NET 10.0+
- Target framework:
net10.0-ios26.2or higher. The package is compiled against the iOS 26.2 SDK supplement, so your app's<TargetFramework>platform version must be ≥ 26.2 to restore it — an explicit lower TPV (e.g.net10.0-ios18.0) or a barenet10.0-ioswhose installed workload defaults below 26.2 fails restore withNU1202. This is the compile-SDK pin, not your app's deployment minimum. - Deployment minimum is separate — set your app's real minimum OS with
<SupportedOSPlatformVersion>(independent of the TFM above). Individual APIs that need a newer OS at runtime are gated by generated[SupportedOSPlatform]attributes; the C# compiler flags a call that isn't valid for your target. - macOS host for development
Usage
using RealityFoundation;
// Entity-component types, scenes, transforms, animations and materials are bound;
// refer to Apple's RealityFoundation documentation for the full type surface.
Documentation
- Usage guide (wiki) — full C# walkthrough of the binding surface
- Apple RealityFoundation framework
How It Works
These bindings are auto-generated by Swift Dotnet Bindings using .NET 10's native Swift interop via the SwiftBindings SDK.
License
The bindings are MIT licensed. RealityFoundation is part of the Apple SDK; refer to Apple's licensing for the underlying framework.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0-ios26.2 is compatible. |
-
net10.0-ios26.2
- SwiftBindings.Apple (>= 26.2.9)
- SwiftBindings.Runtime (>= 0.19.0 && < 0.20.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on SwiftBindings.Apple.RealityFoundation:
| Package | Downloads |
|---|---|
|
SwiftBindings.Apple.RealityKit
Native Swift interop bindings for Apple RealityKit |
GitHub repositories
This package is not used by any popular GitHub repositories.