SharpDX.DirectInput
4.2.0
Prefix Reserved
dotnet add package SharpDX.DirectInput --version 4.2.0
NuGet\Install-Package SharpDX.DirectInput -Version 4.2.0
<PackageReference Include="SharpDX.DirectInput" Version="4.2.0" />
paket add SharpDX.DirectInput --version 4.2.0
#r "nuget: SharpDX.DirectInput, 4.2.0"
// Install SharpDX.DirectInput as a Cake Addin #addin nuget:?package=SharpDX.DirectInput&version=4.2.0 // Install SharpDX.DirectInput as a Cake Tool #tool nuget:?package=SharpDX.DirectInput&version=4.2.0
Assembly providing DirectX - DirectInput managed API.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard1.3 is compatible. netstandard1.4 was computed. netstandard1.5 was computed. netstandard1.6 was computed. netstandard2.0 was computed. netstandard2.1 was computed. |
.NET Framework | net40 is compatible. net403 was computed. net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen30 was computed. tizen40 was computed. tizen60 was computed. |
Universal Windows Platform | uap was computed. uap10.0 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.0
- SharpDX (>= 4.2.0)
-
.NETFramework 4.5
- SharpDX (>= 4.2.0)
-
.NETStandard 1.3
- NETStandard.Library (>= 1.6.1)
- SharpDX (>= 4.2.0)
NuGet packages (16)
Showing the top 5 NuGet packages that depend on SharpDX.DirectInput:
Package | Downloads |
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Stride.Input
Package Description |
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Xenko.Input
Package Description |
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DeltaEngine.SharpDX
DirectX Version of the Delta Engine, uses SharpDX. The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools. |
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CipherPark.AuroraEngine
Homebrew game engine |
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libReloaded-Input
Provides you with access to Reloaded's individual input stack, a fully featured, custom from the ground up input implementation over XInput + DInput. To get started with reading inputs, use the ControllerManager class. The Reloaded input stack supports realtime controller remapping, controller hotplugging, multi controllers per port, arbitrary axis assignment, axis to axis mapping, button to axis, deadzone per axis, radius per axis, etc... |
GitHub repositories (21)
Showing the top 5 popular GitHub repositories that depend on SharpDX.DirectInput:
Repository | Stars |
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stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
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babalae/better-genshin-impact
📦BetterGI · 更好的原神 - 自动拾取 | 自动剧情 | 全自动钓鱼(AI) | 全自动七圣召唤 | 自动伐木 | 自动刷本 | 自动采集 - UI Automation Testing Tools For Genshin Impact
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OptiKey/OptiKey
OptiKey - Full computer control and speech with your eyes
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ArduPilot/MissionPlanner
Mission Planner Ground Control Station for ArduPilot (c# .net)
|
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LiveSplit/LiveSplit
A sleek, highly customizable timer for speedrunners.
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Version | Downloads | Last updated |
---|---|---|
4.2.0 | 429,439 | 8/24/2018 |
4.2.0-ci284 | 806 | 8/13/2018 |
4.2.0-ci281 | 744 | 8/13/2018 |
4.2.0-ci272 | 760 | 8/1/2018 |
4.2.0-ci268 | 753 | 7/31/2018 |
4.2.0-ci259 | 987 | 7/2/2018 |
4.1.0 | 61,508 | 6/1/2018 |
4.1.0-ci217 | 5,792 | 2/10/2018 |
4.1.0-ci184 | 1,789 | 10/10/2017 |
4.0.1 | 77,644 | 5/30/2017 |
4.0.0 | 1,423 | 5/29/2017 |
4.0.0-ci147 | 916 | 5/17/2017 |
4.0.0-ci145 | 926 | 5/6/2017 |
4.0.0-ci144 | 915 | 5/6/2017 |
4.0.0-ci141 | 1,057 | 4/24/2017 |
4.0.0-ci140 | 888 | 4/24/2017 |
4.0.0-ci136 | 944 | 4/19/2017 |
4.0.0-ci133 | 909 | 4/11/2017 |
4.0.0-ci130 | 901 | 4/11/2017 |
4.0.0-ci126 | 878 | 4/7/2017 |
4.0.0-ci124 | 907 | 4/6/2017 |
4.0.0-ci121 | 912 | 3/31/2017 |
4.0.0-ci120 | 891 | 3/31/2017 |
3.1.2-beta109 | 899 | 2/20/2017 |
3.1.2-beta107 | 843 | 2/17/2017 |
3.1.2-beta105 | 829 | 2/16/2017 |
3.1.2-alpha103 | 832 | 2/15/2017 |
3.1.2-alpha100 | 833 | 2/15/2017 |
3.1.1 | 13,010 | 10/27/2016 |
3.1.0 | 1,556 | 10/19/2016 |
3.0.2 | 5,546 | 3/11/2016 |
3.0.1 | 5,390 | 1/17/2016 |
3.0.0 | 2,016 | 12/25/2015 |
3.0.0-rc017 | 890 | 12/23/2015 |
3.0.0-rc014 | 889 | 12/23/2015 |
3.0.0-beta01 | 1,037 | 8/19/2015 |
3.0.0-alpha02 | 1,574 | 6/8/2015 |
3.0.0-alpha01 | 996 | 4/1/2015 |
2.6.3 | 15,289 | 10/29/2014 |
2.6.2 | 4,529 | 6/17/2014 |
2.6.1 | 1,314 | 6/16/2014 |
2.6.0 | 1,836 | 5/10/2014 |
2.5.0 | 8,033 | 8/10/2013 |
2.4.2 | 2,277 | 12/21/2012 |
2.4.1 | 1,795 | 11/20/2012 |
2.4.0 | 1,611 | 10/31/2012 |
2.3.1 | 1,469 | 10/1/2012 |
2.3.0 | 1,493 | 9/28/2012 |
2.2.0 | 1,620 | 6/9/2012 |
2.1.0 | 1,417 | 5/24/2012 |
2.0.4 | 1,641 | 2/6/2012 |
2.0.2 | 1,562 | 11/22/2011 |
2.0.1 | 1,468 | 11/18/2011 |
2.0.0 | 1,736 | 9/23/2011 |