SceneGate.Hinox.Utils
1.0.0
dotnet tool install --global SceneGate.Hinox.Utils --version 1.0.0
dotnet new tool-manifest
dotnet tool install --local SceneGate.Hinox.Utils --version 1.0.0
#tool dotnet:?package=SceneGate.Hinox.Utils&version=1.0.0
nuke :add-package SceneGate.Hinox.Utils --version 1.0.0
Hinox 
Hinox is a set of libraries and utilities part of the SceneGate framework that provides support for PS1 (PSX) file formats.
Supported formats
- 🔈 VAB audio containers
- Versions 5, 6 and 7
- Reading and writing header (VH) and body (VB and VAB)
- Tool to export and import.
- Limitation: the VAG format and its audio codec are not supported yet.
Tooling
The project provides an application to convert files between different formats. This is a console application, it doesn't have a graphical interface (no window). Use a terminal like Windows Terminal on Windows or bash on Unix.
Follow the installation instructions, then head directly to some of its commands like the VAB export.
Development libraries
The Hinox .NET (C#) library provides models representing file formats and Yarhl converters for their (de)serialization. Check-out the additional dev categories for information in the APIs available.
It's recommended to become familiar with the basic concepts of Yarhl before starting to use this project. Check-out its tutorial for a quick introduction.
Special thanks
The standard file formats were based on the amazing reverse engineering work of Martin Korth at PSX Spex.
IlDucci for providing requirements, resources, and performing testing of the VAB format.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
This package has no dependencies.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.0 | 269 | 12/18/2025 |
## v1.0.0 - VAB audio containers (December 18, 2025)
First release of the project 🎉! This version brings:
### New command-line tool `hinox-utils`
This .NET tool supports exporting the audio files from a **VAB** container (or separated **VH and VB** files).
See the [installation](https://docs.pleonex.dev/scenegate/hinox/docs/tool/install.html) and the documentation of the [vab command](https://docs.pleonex.dev/scenegate/hinox/docs/tool/vab.html) to start exporting and importing your audio files.
Note that the tool won't convert the audio files (typically in VAG format). It just unpacks and pack from the VAB container format.
### New .NET library `SceneGate.Hinox`
This new library actual implements the **VAB** audio container format (as used by `hinox-utils`), and it provides [Yarhl converters](https://docs.pleonex.dev/scenegate/yarhl/docs/core/formats/formats.html) (binary serializers) to read and write files with this format. Check-out the [documentation](https://docs.pleonex.dev/scenegate/hinox/docs/dev/features/vab.html) to start integrating the format and converters into your .NET apps.
If you are curious about the format, we have [documented its specification](https://docs.pleonex.dev/scenegate/hinox/docs/specs/audio/vab.html) as we have implemented it. In the repo, you can also find a [pattern file](https://code.pleonex.dev/SceneGate/Hinox/src/commit/fb70615dafbb3d3c46ecc576bf804ab28c4dba10/resources/imhex/vab.hexpat) for ImHex.
Special thanks to Martin Korth for the amazing reverse engineering work at PSX Spex, and IlDucci for providing requirements, resources, and performing all the testing.