SWE1R.Assets.Blocks 0.0.1-alpha.15

This is a prerelease version of SWE1R.Assets.Blocks.
dotnet add package SWE1R.Assets.Blocks --version 0.0.1-alpha.15
                    
NuGet\Install-Package SWE1R.Assets.Blocks -Version 0.0.1-alpha.15
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SWE1R.Assets.Blocks" Version="0.0.1-alpha.15" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SWE1R.Assets.Blocks" Version="0.0.1-alpha.15" />
                    
Directory.Packages.props
<PackageReference Include="SWE1R.Assets.Blocks" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SWE1R.Assets.Blocks --version 0.0.1-alpha.15
                    
#r "nuget: SWE1R.Assets.Blocks, 0.0.1-alpha.15"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package SWE1R.Assets.Blocks@0.0.1-alpha.15
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=SWE1R.Assets.Blocks&version=0.0.1-alpha.15&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=SWE1R.Assets.Blocks&version=0.0.1-alpha.15&prerelease
                    
Install as a Cake Tool

swe1r-assets

NuGet

A C#/.NET library for handling game assets of Star Wars Episode 1 Racer.

Notably, this libary is used by swe1r-assets-unity.

https://github.com/akopetsch/swe1r-assets/assets/8048046/511646d4-738c-41cc-b7c0-9e67920ac07e

Imported OBJ model is by Leadphalanx.

Overview

SWE1R.Assets.Blocks allows you to deserialize, modify, and serialize block file assets from the game. It supports bit-perfect reserialization, ensuring that if no changes are made to the deserialized object graph, the output binary data will be identical to the input data. This allows for precise modifications where only the intended bytes are altered.

Features

  • Deserialize: Convert binary block file assets into an object graph for easy manipulation.
  • Modify: Make changes to the deserialized objects as needed.
  • Serialize: Convert the modified object graph back into binary form with bit-perfect accuracy.

The library currently supports the following asset files:

  • out_modelblock.bin
  • out_splineblock.bin
  • out_spriteblock.bin
  • out_textureblock.bin

These files can be found in the game's installation directory under data/lev01.

Community

Join the # modding channel of the discord server 'Star Wars Episode I: Racer' for general discussions about hacking and modding of the game.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.0.1-alpha.15 168 7/10/2024
0.0.1-alpha.14 130 7/10/2024
0.0.1-alpha.13 126 7/6/2024
0.0.1-alpha.12 124 7/3/2024
0.0.1-alpha.11 127 7/1/2024
0.0.1-alpha.10 129 6/30/2024
0.0.1-alpha.9 141 6/21/2024
0.0.1-alpha.8 129 6/20/2024
0.0.1-alpha.7 138 6/19/2024
0.0.1-alpha.6 133 6/19/2024
0.0.1-alpha.5 131 6/5/2024
0.0.1-alpha.4 140 6/5/2024
0.0.1-alpha.3 129 6/3/2024
0.0.1-alpha.2 128 6/3/2024
0.0.1-alpha.1 126 5/29/2024