ReadyM.SDK.Common 1.0.0-rc.2

This is a prerelease version of ReadyM.SDK.Common.
dotnet add package ReadyM.SDK.Common --version 1.0.0-rc.2
                    
NuGet\Install-Package ReadyM.SDK.Common -Version 1.0.0-rc.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ReadyM.SDK.Common" Version="1.0.0-rc.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="ReadyM.SDK.Common" Version="1.0.0-rc.2" />
                    
Directory.Packages.props
<PackageReference Include="ReadyM.SDK.Common" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add ReadyM.SDK.Common --version 1.0.0-rc.2
                    
#r "nuget: ReadyM.SDK.Common, 1.0.0-rc.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ReadyM.SDK.Common@1.0.0-rc.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=ReadyM.SDK.Common&version=1.0.0-rc.2&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=ReadyM.SDK.Common&version=1.0.0-rc.2&prerelease
                    
Install as a Cake Tool

ReadyM.SDK.Common

The game-agnostic shared part of the ReadyM SDK: the attributes you declare archetypes, services and RPC contracts with, the ECS, the core API and multiplayer layer, and the source generator that turns your declarations into registrations.

You do not need to reference this package yourself. Each game publishes its own SDK packages on top of it, and a mod references those:

game shared project client mod server mod
Oblivion Remastered ReadyM.SDK.Oblivion.Common ReadyM.SDK.Oblivion.Client ReadyM.SDK.Oblivion.Server

They bring this package with them, at the version the game's SDK was built against.

What is in it

ReadyM.SDK and its chunk views, ReadyM.Api and ReadyM.Api.Multiplayer, the Yooni native container and serialization assemblies, and our fork of Friflo.Engine.ECS. The source generator ships as an analyzer, so it runs in every project that references a game's SDK package.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on ReadyM.SDK.Common:

Package Downloads
ReadyM.SDK.Oblivion.Common

Shared types for OblivionMP mods: archetypes, ECS components and values for Oblivion, on top of the ReadyM SDK's attributes, RPC contracts and source generator. Referenced by a mod's common project, and by both the client and server OblivionMP SDK packages.

ReadyM.SDK.Server

The game-agnostic server half of the ReadyM SDK, hosted by the ReadyM relay server. Games build their own server SDK packages on top of it; a mod references its game's package rather than this one.

ReadyM.SDK.Client

The game-agnostic client half of the ReadyM SDK: entities, services, input, the relay client and the mod loader. Games build their own client SDK packages on top of it; a mod references its game's package rather than this one.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0-rc.2 86 10/16/2026
1.0.0-rc.1 111 10/15/2026