ReadyM.SDK.Common
1.0.0-rc.2
dotnet add package ReadyM.SDK.Common --version 1.0.0-rc.2
NuGet\Install-Package ReadyM.SDK.Common -Version 1.0.0-rc.2
<PackageReference Include="ReadyM.SDK.Common" Version="1.0.0-rc.2" />
<PackageVersion Include="ReadyM.SDK.Common" Version="1.0.0-rc.2" />
<PackageReference Include="ReadyM.SDK.Common" />
paket add ReadyM.SDK.Common --version 1.0.0-rc.2
#r "nuget: ReadyM.SDK.Common, 1.0.0-rc.2"
#:package ReadyM.SDK.Common@1.0.0-rc.2
#addin nuget:?package=ReadyM.SDK.Common&version=1.0.0-rc.2&prerelease
#tool nuget:?package=ReadyM.SDK.Common&version=1.0.0-rc.2&prerelease
ReadyM.SDK.Common
The game-agnostic shared part of the ReadyM SDK: the attributes you declare archetypes, services and RPC contracts with, the ECS, the core API and multiplayer layer, and the source generator that turns your declarations into registrations.
You do not need to reference this package yourself. Each game publishes its own SDK packages on top of it, and a mod references those:
| game | shared project | client mod | server mod |
|---|---|---|---|
| Oblivion Remastered | ReadyM.SDK.Oblivion.Common |
ReadyM.SDK.Oblivion.Client |
ReadyM.SDK.Oblivion.Server |
They bring this package with them, at the version the game's SDK was built against.
What is in it
ReadyM.SDK and its chunk views, ReadyM.Api and ReadyM.Api.Multiplayer, the Yooni native container and
serialization assemblies, and our fork of Friflo.Engine.ECS.
The source generator ships as an analyzer, so it runs in every project that references a game's SDK package.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- DryIoc.dll (>= 5.4.3)
- Friflo.Json.Fliox (>= 1.0.4)
- Friflo.Json.Fliox.Annotation (>= 1.0.4)
- LiteNetLib (>= 1.3.5)
- Microsoft.Extensions.Logging (>= 10.0.8)
- Microsoft.Extensions.Logging.Abstractions (>= 10.0.8)
- Superpower (>= 3.1.0)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on ReadyM.SDK.Common:
| Package | Downloads |
|---|---|
|
ReadyM.SDK.Oblivion.Common
Shared types for OblivionMP mods: archetypes, ECS components and values for Oblivion, on top of the ReadyM SDK's attributes, RPC contracts and source generator. Referenced by a mod's common project, and by both the client and server OblivionMP SDK packages. |
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ReadyM.SDK.Server
The game-agnostic server half of the ReadyM SDK, hosted by the ReadyM relay server. Games build their own server SDK packages on top of it; a mod references its game's package rather than this one. |
|
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ReadyM.SDK.Client
The game-agnostic client half of the ReadyM SDK: entities, services, input, the relay client and the mod loader. Games build their own client SDK packages on top of it; a mod references its game's package rather than this one. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.0-rc.2 | 86 | 10/16/2026 |
| 1.0.0-rc.1 | 111 | 10/15/2026 |