Paulov.Bepinex.Framework
2025.7.24.932
dotnet add package Paulov.Bepinex.Framework --version 2025.7.24.932
NuGet\Install-Package Paulov.Bepinex.Framework -Version 2025.7.24.932
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Paulov.Bepinex.Framework" Version="2025.7.24.932" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Paulov.Bepinex.Framework" Version="2025.7.24.932" />
<PackageReference Include="Paulov.Bepinex.Framework" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Paulov.Bepinex.Framework --version 2025.7.24.932
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Paulov.Bepinex.Framework, 2025.7.24.932"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Paulov.Bepinex.Framework@2025.7.24.932
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Paulov.Bepinex.Framework&version=2025.7.24.932
#tool nuget:?package=Paulov.Bepinex.Framework&version=2025.7.24.932
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Paulov's Bepinex Framework
A small library that can be used to quicky create BepInEx 5 plugins for Unity
About The Project
This project is designed to allow developers to quickly create BepInEx 5 plugins for Unity games. It provides a simple way to create a plugin that can be easily loaded into the game.
Installation
- Use the NuGet package manager to install the NuGet Package into your project
dotnet add package Paulov.Bepinex.Framework
Usage
- Ensure that Paulov.Bepinex.Framework.dll is in the game's BepinEx/plugins folder
- Create a new class that inherits from
IPaulovHarmonyPatch
orNullPaulovHarmonyPatch
- Patch your desired method using the correct method (i.e. Prefix, Postfix, etc.)
- Create a
PatchProvider
class that inheritsIPatchProvider
like so:
public class LocalPatchProvider : IPatchProvider
{
public IEnumerable<IPaulovHarmonyPatch> GetPatches()
{
IOrderedEnumerable<Type> assemblyTypes = GetType().Assembly.GetTypes().OrderBy(x => x.Name);
foreach (Type type in assemblyTypes)
{
if(type.GetInterface(nameof(IPaulovHarmonyPatch)) is null) continue;
yield return (IPaulovHarmonyPatch)Activator.CreateInstance(type);
}
}
}
- In your Plugin class,
Awake
method, Instantiate theHarmonyPatchManager
class and call theEnablePatches
method with the class you created
var harmonyPatchManager = new Paulov.Bepinex.Framework.HarmonyPatchManager("Paulov's Main Harmony Manager");
harmonyPatchManager.EnablePatches();
Learn about Harmony Patching
To learn more about patching using Harmony, visit the Harmony Wiki
License
Distributed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. See LICENSE for more information.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- BepInEx.Core (>= 5.4.21)
- BepInEx.PluginInfoProps (>= 2.1.0)
- Newtonsoft.Json (>= 13.0.3)
- UnityEngine.Modules (>= 2021.3.33)
-
.NETStandard 2.1
- BepInEx.Core (>= 5.4.21)
- BepInEx.PluginInfoProps (>= 2.1.0)
- Newtonsoft.Json (>= 13.0.3)
- UnityEngine.Modules (>= 2021.3.33)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last Updated | |
---|---|---|---|
2025.7.24.932 | 451 | 7/24/2025 | |
2025.6.27.755 | 129 | 6/27/2025 | |
2025.5.11.2100 | 251 | 5/11/2025 | |
2025.5.6.1806 | 183 | 5/6/2025 | |
2025.2.2.1935 | 168 | 2/2/2025 | |
2025.2.2 | 163 | 2/2/2025 |