OpenGL.Net.Math
0.8.4
dotnet add package OpenGL.Net.Math --version 0.8.4
NuGet\Install-Package OpenGL.Net.Math -Version 0.8.4
<PackageReference Include="OpenGL.Net.Math" Version="0.8.4" />
paket add OpenGL.Net.Math --version 0.8.4
#r "nuget: OpenGL.Net.Math, 0.8.4"
// Install OpenGL.Net.Math as a Cake Addin #addin nuget:?package=OpenGL.Net.Math&version=0.8.4 // Install OpenGL.Net.Math as a Cake Tool #tool nuget:?package=OpenGL.Net.Math&version=0.8.4
Modern OpenGL bindings for C# - Math Data Structures.
Implements most blittable data structures required for OpenGL interop. Vertices, matrices and colors.
Implements most of basic old-school OpenGL matrix math, i.e. projections or transforms.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0-android was computed. net7.0-android was computed. net8.0-android was computed. |
.NET Framework | net35 is compatible. net40 was computed. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 is compatible. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid is compatible. |
-
.NETCoreApp 1.1
- No dependencies.
-
.NETCoreApp 2.0
- System.Numerics.Vectors (>= 4.3.0)
- System.Runtime.CompilerServices.Unsafe (>= 4.3.0)
-
.NETFramework 3.5
- No dependencies.
-
.NETFramework 4.6.1
- System.Numerics.Vectors (>= 4.3.0)
- System.Runtime.CompilerServices.Unsafe (>= 4.3.0)
-
MonoAndroid 0.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
* v0.8.0
- Matrices and vertices implemented using structs
- Removed previous matrices and vertices classes
* v0.7.1
- Built with VS 2017 15.3.
- Include .NET Core targets (netcoreapp 1.1, netcoreapp 2.0).
* v0.7.0
- First release, data structures demerged from OpenGL.Net.