OliveGameStudio.Starforge.Abstractions 1.36.0

dotnet add package OliveGameStudio.Starforge.Abstractions --version 1.36.0
                    
NuGet\Install-Package OliveGameStudio.Starforge.Abstractions -Version 1.36.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OliveGameStudio.Starforge.Abstractions" Version="1.36.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OliveGameStudio.Starforge.Abstractions" Version="1.36.0" />
                    
Directory.Packages.props
<PackageReference Include="OliveGameStudio.Starforge.Abstractions" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OliveGameStudio.Starforge.Abstractions --version 1.36.0
                    
#r "nuget: OliveGameStudio.Starforge.Abstractions, 1.36.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OliveGameStudio.Starforge.Abstractions@1.36.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OliveGameStudio.Starforge.Abstractions&version=1.36.0
                    
Install as a Cake Addin
#tool nuget:?package=OliveGameStudio.Starforge.Abstractions&version=1.36.0
                    
Install as a Cake Tool

OliveGameStudio.Starforge.Abstractions

Contracts and shared types for Starforge. Keep this package platform-agnostic and dependency-light; everything else depends on it.

Contents:

  • Entities, scenes, scripts, input contracts, rendering/physics interfaces, content contracts, time primitives, and utility interfaces.
  • Targets net8.0 and netstandard2.0 for broad reuse.

Usage:

  1. Reference this package from application and platform projects.
  2. Implement platform-specific services (input devices, rendering, physics, content) in infrastructure packages.
  3. Keep new contracts here to avoid upward dependencies.
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on OliveGameStudio.Starforge.Abstractions:

Package Downloads
OliveGameStudio.StarForge.Time

Time utilities for Starforge (frame time scaling and provider with multiplier clamping).

OliveGameStudio.StarForge.Script

Script contracts/factories for Starforge; attach game logic to entities/cameras by name with parameters.

OliveGameStudio.Starforge

Platform-agnostic Starforge systems: scene management, frame time, file system abstraction, and input aggregation. Pair with a platform package (e.g., MonoGame) for rendering, physics, and devices.

OliveGameStudio.Starforge.MonoGame

MonoGame bindings for Starforge: windowing, rendering, content/texture loading, physics (Aether.Physics2D), input devices, and game context services. Targets .NET 10 for iOS (macOS Tahoe 26.1) and .NET 9 for other platforms.

OliveGameStudio.StarForge.Scenes

Scene orchestration for Starforge (scene manager, context contracts, events). Platform-agnostic.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.36.0 62 12/11/2025
1.35.0 353 12/11/2025
1.33.0 372 12/11/2025
1.32.0 388 12/10/2025
1.31.0 401 12/10/2025
1.30.0 476 12/9/2025
1.29.0 482 12/9/2025
1.27.0 484 12/9/2025
1.26.0 483 12/9/2025

Contracts for scenes, entities, input, rendering, physics, content, and time primitives.