Okolni.Source.Query.Pool
1.5.2
dotnet add package Okolni.Source.Query.Pool --version 1.5.2
NuGet\Install-Package Okolni.Source.Query.Pool -Version 1.5.2
<PackageReference Include="Okolni.Source.Query.Pool" Version="1.5.2" />
paket add Okolni.Source.Query.Pool --version 1.5.2
#r "nuget: Okolni.Source.Query.Pool, 1.5.2"
// Install Okolni.Source.Query.Pool as a Cake Addin #addin nuget:?package=Okolni.Source.Query.Pool&version=1.5.2 // Install Okolni.Source.Query.Pool as a Cake Tool #tool nuget:?package=Okolni.Source.Query.Pool&version=1.5.2
This is a fork of Okolni Source Query to use a single UDP Socket / Pool for massive amounts of querying. This greatly improves performance on Windows, and offers better performance on Linux as well..
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
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net8.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.5.2 | 214 | 1/6/2024 |
1.5.0 | 153 | 12/26/2023 |
1.4.3-alpha | 107 | 8/9/2023 |
1.4.2-alpha | 119 | 8/8/2023 |
1.4.1-alpha | 96 | 8/8/2023 |
1.4.0-alpha | 103 | 8/7/2023 |
1.3.2 | 151 | 5/30/2023 |
1.3.1 | 127 | 5/26/2023 |
1.3.0 | 136 | 5/10/2023 |
1.2.9 | 132 | 5/10/2023 |
1.2.8 | 188 | 4/2/2023 |
1.2.7 | 184 | 4/1/2023 |
1.5.2 Fixed issue with challenges, handle request allocations better with ArrayPool, add ArrayPoolMemory Struct for passing around byte[] ref + memory, and properly respect the fact ArrayPool may give us an array larger then required, so we should use Spans/Memorys to limit our view to the requested memory length region of it.
1.5.1: Reduce allocations by using Memory<> and Spans as much as possible, ArrayPool for the few necessary allocations, and using pinned heap objects
1.5.0 Publish performance optimizations and stable .net 8 release
1.4.3-alpha Testing locking mechancism v2
1.4.2-alpha Fix lock fail I didn't spot in tests but failed instantly in prod :(
1.4.1-alpha Change internal locking to try to reclaim some of the lost performance
1.4.0-alpha Restructure Internals of Query Pool, Requests getting send back the wrong non-challenge header are retried
1.3.2 Fix task invalid operation issue
1.3.1 Attempt to fix issues with threads/not disposing tasks
1.3.0 MultiTargeting Nuget Releases
1.2.9 Reuse buffer and use Buffer.BlockCopy to try to reduce allocations
1.2.8 .net 8
1.2.7 .net 7
1.2.6 Fix/remove unnecessary allocations, better cleanup of pool.
1.2.5 Minor ASync Fixes/Optimizations, Add workaround to grab players from A2S_Players when over 255 players (i.e Rust)
1.2.4 Remove The Ship Properties/Data
1.2.3 Embed Retries in Responses
1.2.2 Added various fixes to QueryConnectionPool, now accepting CancellationToken, Ipv6 Support, fixes for Windows networking, fixed query pool lock issues.
1.2.1 Added QueryConnectionPool
1.2.0 Added Async methods
1.1.0 Added multipacket responses
1.0.1 Fixed bug that occured when the server returned a challenge instead of the response directly
1.0.0 Initial Fullrelease, fixed bug when calling functions repetetive
0.0.2 Rename to Okolni Source Query (instead of Okolni Source Engine Query)
0.0.1 Initial Release. Can use Source Engine Query but not multipacket or goldsource.