OfficeIMO.MarkdownRenderer 0.1.4

Prefix Reserved
dotnet add package OfficeIMO.MarkdownRenderer --version 0.1.4
                    
NuGet\Install-Package OfficeIMO.MarkdownRenderer -Version 0.1.4
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OfficeIMO.MarkdownRenderer" Version="0.1.4" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OfficeIMO.MarkdownRenderer" Version="0.1.4" />
                    
Directory.Packages.props
<PackageReference Include="OfficeIMO.MarkdownRenderer" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OfficeIMO.MarkdownRenderer --version 0.1.4
                    
#r "nuget: OfficeIMO.MarkdownRenderer, 0.1.4"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OfficeIMO.MarkdownRenderer@0.1.4
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OfficeIMO.MarkdownRenderer&version=0.1.4
                    
Install as a Cake Addin
#tool nuget:?package=OfficeIMO.MarkdownRenderer&version=0.1.4
                    
Install as a Cake Tool

OfficeIMO.MarkdownRenderer

Small helper library to render Markdown using OfficeIMO.Markdown into HTML that is easy to host in WebView2 (or any browser):

  • BuildShellHtml(...): returns a full HTML page that preloads CSS/Prism/Mermaid once
  • RenderBodyHtml(...): returns an HTML fragment for a given Markdown string
  • BuildUpdateScript(...): returns a JavaScript snippet calling updateContent(...)
  • RenderUpdateScript(...): convenience helper that renders Markdown and returns the updateContent(...) snippet

Chat quickstart (WebView2)

using OfficeIMO.MarkdownRenderer;

// 1) Load shell once
var opts = MarkdownRendererPresets.CreateChatStrict(baseHref: null);
webView.NavigateToString(MarkdownRenderer.BuildShellHtml("Chat", opts));

// 2) For each message update
await webView.ExecuteScriptAsync(MarkdownRenderer.RenderUpdateScript(markdownText, opts));

Alternative update path (recommended for streaming/large payloads)

BuildShellHtml(...) includes a WebView2 message listener, so you can send the updated HTML without calling ExecuteScriptAsync:

using OfficeIMO.MarkdownRenderer;

var opts = MarkdownRendererPresets.CreateChatStrict(baseHref: null);
webView.NavigateToString(MarkdownRenderer.BuildShellHtml("Chat", opts));

// After CoreWebView2 is initialized and navigation completed:
var bodyHtml = MarkdownRenderer.RenderBodyHtml(markdownText, opts);
webView.CoreWebView2.PostWebMessageAsString(bodyHtml);

You can also send an object payload if you want to extend the message contract later:

webView.CoreWebView2.PostWebMessageAsJson("{\"bodyHtml\":" + System.Text.Json.JsonSerializer.Serialize(bodyHtml) + "}");

Chat bubble helpers (optional)

If you want message "bubbles" without authoring HTML in the app, use the bubble wrapper helpers. The chat presets already use HtmlStyle.ChatAuto which includes bubble CSS classes (opt-in):

var opts = MarkdownRendererPresets.CreateChatStrict();

// Render a single user message as a bubble
var bubbleHtml = MarkdownRenderer.RenderChatBubbleBodyHtml(markdownText, ChatMessageRole.User, opts);
webView.CoreWebView2.PostWebMessageAsString(bubbleHtml);

Presets

  • MarkdownRendererPresets.CreateChatStrict(...): safe defaults for untrusted content and a compact chat-friendly theme (HtmlStyle.ChatAuto).
  • MarkdownRendererPresets.CreateChatRelaxed(...): enables HTML parsing and sanitizes raw HTML blocks (still conservative).
  • MarkdownRendererPresets.CreateChatStrictMinimal(...): strict, but disables Mermaid/Chart/Math/Prism and copy buttons.
    • strict presets also enable chat-output normalization for short soft-wrapped **bold** labels, inline-code line breaks, escaped inline-code spans (\code``), tight strong boundaries (**bold**next), and loose strong delimiters (** text**/**text **).

Options (high level)

  • MarkdownRendererOptions.ReaderOptions: parsing behavior (HTML enabled/disabled, URL scheme restrictions, etc.).
  • MarkdownRendererOptions.HtmlOptions: HTML + CSS rendering (theme, Prism, link/image hardening, same-origin restrictions).
  • MarkdownRendererOptions.NormalizeSoftWrappedStrongSpans / NormalizeInlineCodeSpanLineBreaks / NormalizeEscapedInlineCodeSpans / NormalizeTightStrongBoundaries / NormalizeLooseStrongDelimiters: optional markdown text normalization before parsing.
  • MarkdownRendererOptions.MarkdownPreProcessors: custom markdown text transforms before parsing.
  • MarkdownRendererOptions.Mermaid / Chart / Math: optional client-side renderers for fenced blocks.
  • MarkdownRendererOptions.HtmlPostProcessors: last-mile HTML transformations (custom diagram types, host integration).

Normalization is backed by OfficeIMO.Markdown.MarkdownInputNormalizer, so the same behavior is available directly via MarkdownReaderOptions.InputNormalization when parsing outside the renderer.

Offline assets (no network at runtime)

If your host runs with limited or no network access (or you want deterministic rendering), set:

  • MarkdownRendererOptions.HtmlOptions.AssetMode = AssetMode.Offline

When AssetMode.Offline is used, the shell builder will attempt to inline Mermaid/Chart/Math assets into the HTML as data: URLs (best-effort). This avoids WebView runtime fetches.

using OfficeIMO.Markdown;
using OfficeIMO.MarkdownRenderer;

var opts = MarkdownRendererPresets.CreateChatStrict();
opts.HtmlOptions.AssetMode = AssetMode.Offline;

// Optional: point to local files so bundling never hits the network.
opts.Mermaid.ScriptUrl = @"C:\app\assets\mermaid.min.js";
opts.Chart.ScriptUrl = @"C:\app\assets\chart.umd.min.js";
opts.Math.CssUrl = @"C:\app\assets\katex.min.css";
opts.Math.ScriptUrl = @"C:\app\assets\katex.min.js";
opts.Math.AutoRenderScriptUrl = @"C:\app\assets\auto-render.min.js";

webView.NavigateToString(MarkdownRenderer.BuildShellHtml("Chat", opts));

Notes:

  • Bundling supports http(s) URLs and local file paths. Custom schemes (e.g. virtual host mappings) are not fetchable by the .NET process and will not be inlined.
  • If you set a strict CSP via MarkdownRendererOptions.ContentSecurityPolicy, ensure it allows data: sources for script-src and style-src (or keep AssetMode.Online and host assets from allowed origins).

Theming and customization

  • You are not stuck with the built-in styles. You can:
    • choose a built-in preset: HtmlStyle.ChatAuto, HtmlStyle.GithubAuto, HtmlStyle.Clean, HtmlStyle.Plain, etc.
    • override colors/spacing via MarkdownRendererOptions.ShellCss (appended after built-ins, so it wins)
    • fully replace styling by using HtmlStyle.Plain and providing your own CSS

Useful HTML structure and CSS hooks

  • Shell root: #omdRoot (this is where content is injected)
  • Default content wrapper (from RenderBodyHtml): <article class="markdown-body">...</article> (class is controlled by HtmlOptions.BodyClass)
  • Optional bubble wrappers (from RenderChatBubbleBodyHtml):
    • .omd-chat-row
    • .omd-chat-bubble
    • roles: .omd-role-user, .omd-role-assistant, .omd-role-system
  • Optional block helpers emitted by the renderer:
    • blocked images: .omd-image-blocked
    • charts: canvas.omd-chart
    • math: .omd-math

Overriding styles in the chat app

var opts = MarkdownRendererPresets.CreateChatStrict();
opts.ShellCss = """
/* Example: tighter paragraphs + custom bubble colors */
.omd-chat-bubble { border-radius: 18px; }
.omd-chat-row.omd-role-user .omd-chat-bubble { background: rgba(0, 120, 212, .18); }
""";

webView.NavigateToString(MarkdownRenderer.BuildShellHtml("Chat", opts));

WebView2 host message contract (optional)

Shell listens for WebView2 messages and updates content:

  • Host → Web
    • PostWebMessageAsString(bodyHtml) (string payload)
    • PostWebMessageAsJson({ type: "omd.update", bodyHtml: "..." }) (recommended object payload)

Shell may also send helper messages to the host:

  • Web → Host
    • { type: "omd.copy", text: "..." } when the user clicks a copy button (code/table)

If the host handles omd.copy, it can put the text onto the native clipboard (more reliable than browser clipboard APIs in some environments).

Copy buttons (code + tables)

The chat presets enable copy buttons by default:

  • MarkdownRendererOptions.EnableCodeCopyButtons = true
  • MarkdownRendererOptions.EnableTableCopyButtons = true

If you are building your own preset, enable them explicitly:

var opts = new MarkdownRendererOptions();
opts.EnableCodeCopyButtons = true;
opts.EnableTableCopyButtons = true;
webView.NavigateToString(MarkdownRenderer.BuildShellHtml("Chat", opts));

Mermaid diagrams

Write Mermaid in fenced code blocks:

```mermaid
flowchart LR
  A --> B

Charts (Chart.js)

To enable Chart.js rendering:
- set `opts.Chart.Enabled = true`

Write charts in fenced code blocks named `chart` containing JSON:

```markdown
~~~chart
{"type":"bar","data":{"labels":["A","B"],"datasets":[{"label":"Count","data":[3,7]}]}}
~~~

Security note

Defaults are biased for untrusted chat output:

  • raw HTML parsing is disabled
  • javascript: / vbscript: URLs are blocked by the reader
  • file: URLs are blocked by default in MarkdownRendererOptions.ReaderOptions
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 is compatible.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
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Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
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Version Downloads Last Updated
0.1.4 28 2/16/2026
0.1.3 30 2/15/2026
0.1.2 33 2/15/2026
0.1.1 34 2/15/2026
0.1.0 35 2/11/2026