Novolis.Rendering.Materials 2026.1.1.75

dotnet add package Novolis.Rendering.Materials --version 2026.1.1.75
                    
NuGet\Install-Package Novolis.Rendering.Materials -Version 2026.1.1.75
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Novolis.Rendering.Materials" Version="2026.1.1.75" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Novolis.Rendering.Materials" Version="2026.1.1.75" />
                    
Directory.Packages.props
<PackageReference Include="Novolis.Rendering.Materials" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Novolis.Rendering.Materials --version 2026.1.1.75
                    
#r "nuget: Novolis.Rendering.Materials, 2026.1.1.75"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Novolis.Rendering.Materials@2026.1.1.75
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Novolis.Rendering.Materials&version=2026.1.1.75
                    
Install as a Cake Addin
#tool nuget:?package=Novolis.Rendering.Materials&version=2026.1.1.75
                    
Install as a Cake Tool

Novolis

Novolis · Docs · Source

Novolis.Rendering.Materials

Authoring materials for ray tracing: standard PBR, glass, skin, and emissive models with presets and compilation to blittable GpuMaterial records.

Install

dotnet add package Novolis.Rendering.Materials

Prerequisites: .NET 10 SDK (net10.0), Novolis.Rendering.Runtime.

Quick start — presets

using Novolis.Rendering.Materials;

var metal = MaterialPresets.Metal(MaterialPresets.Colors.Silver, roughness: 0.08f);
var glass = MaterialPresets.Glass(tint: new Vector3(0.75f, 0.9f, 1f), roughness: 0.02f, ior: 1.45f);
var gpu = MaterialCompiler.Compile(metal);

Quick start — custom records

IMaterial skin = new SkinMaterial
{
    BaseColor = new Vector3(0.85f, 0.65f, 0.55f),
    Roughness = 0.45f,
    SubsurfaceStrength = 0.5f,
};

IMaterial glow = MaterialPresets.Emissive(new Vector3(1f, 0.55f, 0.2f), strength: 4f);

Attach materials to meshes via SceneBuilder.AddBox(..., material) or MeshInstance.

API

Type Role
IMaterial Marker for authoring material models
StandardMaterial PBR dielectric/metal (base color, roughness, metallic, emission)
GlassMaterial Transmission (tint, roughness, IOR, absorption)
SkinMaterial Approximate subsurface scattering
EmissiveMaterial Geometry-driven light emission
MaterialPresets Standard, Metal, Glass, Skin, Emissive, Colors.*
MaterialCompiler Compile(IMaterial) → GpuMaterial

Compiled output uses MaterialModel (Standard, Glass, Skin, Emissive) and three Vector4 parameter slots defined in Novolis.Rendering.Runtime.

Package Role
Novolis.Rendering.Runtime GpuMaterial, MaterialModel
Novolis.Rendering.Scene Attach materials to mesh instances
Novolis.Rendering.Compile Deduplicates and compiles materials during scene build

More documentation

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on Novolis.Rendering.Materials:

Package Downloads
Novolis.Rendering.Scene

Authoring scene graph for ray tracing.

Novolis.Rendering.PathTrace.Demos

Shared path-tracing demo scenes, async workers, and session helpers for Silk and Raylib samples.

Novolis.Rendering

Rendering composition stack — materials, scene compile, CPU/GPU backends, presentation contracts.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
2026.1.1.75 0 10/5/2026
2026.1.1.74 0 10/5/2026
2026.1.1.73 0 10/5/2026
2026.1.1.72 52 10/4/2026
2026.1.1.71 96 10/1/2026
2026.1.1.70 85 9/30/2026