Novolis.Game.MenuFlows
2026.1.1.33
dotnet add package Novolis.Game.MenuFlows --version 2026.1.1.33
NuGet\Install-Package Novolis.Game.MenuFlows -Version 2026.1.1.33
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Novolis.Game.MenuFlows" Version="2026.1.1.33" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Novolis.Game.MenuFlows" Version="2026.1.1.33" />
<PackageReference Include="Novolis.Game.MenuFlows" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Novolis.Game.MenuFlows --version 2026.1.1.33
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Novolis.Game.MenuFlows, 2026.1.1.33"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Novolis.Game.MenuFlows@2026.1.1.33
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Novolis.Game.MenuFlows&version=2026.1.1.33
#tool nuget:?package=Novolis.Game.MenuFlows&version=2026.1.1.33
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Novolis.Game.MenuFlows
Stack-based screen navigation for game menus (main, settings, pause) without Raylib or UI bindings.
Install
dotnet add package Novolis.Game.MenuFlows
Quick start
using Novolis.Game.MenuFlows;
var stack = new GameScreenStack();
await stack.PushAsync(new MainMenuScreen());
// ...
await stack.PopAsync();
Implement IGameScreen with ScreenId, OnEnterAsync, and OnExitAsync. Subclass PauseScreenBase for pause overlays.
API
| Type | Role |
|---|---|
IGameScreen |
ScreenId, OnEnterAsync, OnExitAsync |
GameScreenStack |
Current, Transitioned event, PushAsync, PopAsync |
GameScreenTransition |
FromScreenId, ToScreenId |
PauseScreenBase |
Abstract pause screen (ScreenId = "pause") |
Related
| Package | When to use |
|---|---|
Novolis.Game.Identity.Abstractions |
Player context on screens |
More documentation
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net10.0
- Novolis.Game.Identity.Abstractions (>= 2026.1.1.33)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2026.1.1.33 | 0 | 10/11/2026 |
| 2026.1.1.31 | 89 | 10/4/2026 |
| 2026.1.1.30 | 87 | 10/1/2026 |
| 2026.1.1.29 | 89 | 9/30/2026 |