NeutrinoParticles.V1_1.MonoGame.GL 1.0.5

dotnet add package NeutrinoParticles.V1_1.MonoGame.GL --version 1.0.5
                    
NuGet\Install-Package NeutrinoParticles.V1_1.MonoGame.GL -Version 1.0.5
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NeutrinoParticles.V1_1.MonoGame.GL" Version="1.0.5" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="NeutrinoParticles.V1_1.MonoGame.GL" Version="1.0.5" />
                    
Directory.Packages.props
<PackageReference Include="NeutrinoParticles.V1_1.MonoGame.GL" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add NeutrinoParticles.V1_1.MonoGame.GL --version 1.0.5
                    
#r "nuget: NeutrinoParticles.V1_1.MonoGame.GL, 1.0.5"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package NeutrinoParticles.V1_1.MonoGame.GL@1.0.5
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=NeutrinoParticles.V1_1.MonoGame.GL&version=1.0.5
                    
Install as a Cake Addin
#tool nuget:?package=NeutrinoParticles.V1_1.MonoGame.GL&version=1.0.5
                    
Install as a Cake Tool

NeutrinoParticles.V1_1.MonoGame

MonoGame integration for NeutrinoParticles real-time particle effects (format v1.1).

Installation

DirectX (Windows/Xbox desktop):

dotnet add package NeutrinoParticles.V1_1.MonoGame.DX

OpenGL (cross-platform: Linux, macOS, mobile):

dotnet add package NeutrinoParticles.V1_1.MonoGame.GL

The core runtime (NeutrinoParticles.V1_1) is installed automatically as a dependency.

Export Target in Editor

In the NeutrinoParticles Editor, set the export target to C# v1.1.

After export you get a .cs file (e.g. MyEffect.cs) containing the effect model class. Add this file to your C# project.

Quick Start

In your Game class:

public class Game1 : Game
{
    private NeutrinoParticles.MonoGame.Context neutrinoContext_;
    private NeutrinoParticles.MonoGame.ParticleEffect effect_;

    protected override void LoadContent()
    {
        neutrinoContext_ = new NeutrinoParticles.MonoGame.Context(
            GraphicsDevice,
            texturesBasePath: "particles/",
            generateNoise: true
        );

        var effectModel = new NeutrinoParticles.MonoGame.ParticleEffectModel(
            neutrinoContext_,
            new NeutrinoParticles.Effect_MyCoolEffect(),
            Content
        );

        effect_ = new NeutrinoParticles.MonoGame.ParticleEffect(
            effectModel,
            position: new Vector3(400, 300, 0)
        );
    }

    protected override void Update(GameTime gameTime)
    {
        effect_.Update(gameTime);
    }

    protected override void Draw(GameTime gameTime)
    {
        effect_.Draw();
    }
}

Common Issues

  • No particles visible: Check that the export target in the editor is set to C# v1.1. Verify texturesBasePath points to the correct textures directory in your Content pipeline.
  • Turbulence not working: Set generateNoise: true when creating the context.

Documentation

Full documentation at neutrinoparticles.com.

License

Copyright (c) Yurii Miroshnyk. All rights reserved.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net8.0-windows7.0 is compatible.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
.NET Framework net452 is compatible.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.5 108 3/10/2026
1.0.2 101 3/7/2026
1.0.1 91 3/7/2026
1.0.0 103 3/3/2026