NativeFileDialogNET 2.0.2
dotnet add package NativeFileDialogNET --version 2.0.2
NuGet\Install-Package NativeFileDialogNET -Version 2.0.2
<PackageReference Include="NativeFileDialogNET" Version="2.0.2" />
<PackageVersion Include="NativeFileDialogNET" Version="2.0.2" />
<PackageReference Include="NativeFileDialogNET" />
paket add NativeFileDialogNET --version 2.0.2
#r "nuget: NativeFileDialogNET, 2.0.2"
#:package NativeFileDialogNET@2.0.2
#addin nuget:?package=NativeFileDialogNET&version=2.0.2
#tool nuget:?package=NativeFileDialogNET&version=2.0.2
NativeFileDialogNET
NativeFileDialogNET is a C# binding for the nativefiledialog-extended library. This project allows you to use native file dialog functionalities in your C# applications.
Usage
Here is a simple example of how to use the library:
using System.Text;
using NativeFileDialogNET;
using var selectFileDialog = new NativeFileDialog()
.SelectFile()
.AddFilter("Text Files", "*.txt") // Optionally add filters
.AddFilter("All Files", "*.*") // Optionally add filters
.AllowMultiple(); // Optionally allow multiple selections
DialogResult result = selectFileDialog.Open(out string[]? output, Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments));
StringBuilder builder1 = new();
if (result == DialogResult.Okay && output != null)
{
foreach (string file in output)
{
builder1.Append(file).Append(", ");
}
}
Console.WriteLine(result == DialogResult.Okay ? $"Selected file(s): {builder1}" : "User canceled the dialog.");
using var selectFolderDialog = new NativeFileDialog()
.SelectFolder()
.AllowMultiple(); // Optionally allow multiple selections
result = selectFolderDialog.Open(out string[]? output2, Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments));
StringBuilder builder2 = new();
if (result == DialogResult.Okay && output2 != null)
{
foreach (string file in output2)
{
builder2.Append(file).Append(", ");
}
}
Console.WriteLine(result == DialogResult.Okay ? $"Selected folder(s): {builder2}" : "User canceled the dialog.");
using var saveFileDialog = new NativeFileDialog()
.SaveFile()
.AddFilter("Text Files", "*.txt") // Optionally add filters
.AddFilter("All Files", "*.*"); // Optionally add filters
result = saveFileDialog.Open(out string? saveFile, Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "DefaultName.txt");
Console.WriteLine(result == DialogResult.Okay ? $"Selected file: {saveFile}" : "User canceled the dialog.");
Contributions are welcome! Please feel free to submit a pull request.
License
This project is licensed under the zlib License. See the LICENSE file for details.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on NativeFileDialogNET:
| Repository | Stars |
|---|---|
|
kagenocookie/REE-Content-Editor
Mod development 3D editor tool and file patcher for RE Engine games
|
Added linux, macos runtimes and added "AllowMultiple" function to be used to allow users select multiple folders/files see BasicUsage project for more info