NAudio 3.0.0-preview.4
Prefix ReservedSee the version list below for details.
dotnet add package NAudio --version 3.0.0-preview.4
NuGet\Install-Package NAudio -Version 3.0.0-preview.4
<PackageReference Include="NAudio" Version="3.0.0-preview.4" />
<PackageVersion Include="NAudio" Version="3.0.0-preview.4" />
<PackageReference Include="NAudio" />
paket add NAudio --version 3.0.0-preview.4
#r "nuget: NAudio, 3.0.0-preview.4"
#:package NAudio@3.0.0-preview.4
#addin nuget:?package=NAudio&version=3.0.0-preview.4&prerelease
#tool nuget:?package=NAudio&version=3.0.0-preview.4&prerelease
NAudio
NAudio is an open source .NET audio library written by Mark Heath and contributors.
This is the main NAudio meta-package. Installing it pulls in everything you need to play, record, and manipulate audio on .NET, including:
- NAudio.Core — the format-independent core (
WaveStream,ISampleProvider, mixers, resamplers, signal generators, file readers, etc.) - NAudio.Midi — MIDI file reading/writing and event model
- NAudio.WinMM — WaveIn/WaveOut via the Windows Multimedia API (Windows only)
- NAudio.WinForms — Windows Forms controls (fader, pan slider, wave viewer) (Windows only)
- NAudio.Asio — ASIO playback and recording (Windows only)
- NAudio.Wasapi — WASAPI playback, capture, and loopback, plus Media Foundation, ACM, and DMO (Windows only)
On non-Windows target frameworks only the cross-platform pieces (Core + MIDI) are referenced. If you only need a subset, reference the individual packages directly rather than this meta-package.
Getting Started
See the NAudio GitHub repository for documentation, tutorials, and the demo applications (NAudioDemo, NAudioWpfDemo) that show how to use the main features.
License
MIT. See the project site for source, issues, and contribution guidelines.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net9.0-windows10.0.19041 is compatible. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net9.0
- NAudio.Core (>= 3.0.0-preview.4)
- NAudio.Midi (>= 3.0.0-preview.4)
-
net9.0-windows10.0.19041
- NAudio.Asio (>= 3.0.0-preview.4)
- NAudio.Core (>= 3.0.0-preview.4)
- NAudio.Midi (>= 3.0.0-preview.4)
- NAudio.Wasapi (>= 3.0.0-preview.4)
- NAudio.WinForms (>= 3.0.0-preview.4)
- NAudio.WinMM (>= 3.0.0-preview.4)
NuGet packages (254)
Showing the top 5 NuGet packages that depend on NAudio:
| Package | Downloads |
|---|---|
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SIL.Media
SIL.Media contains Windows Forms UI elements and classes for processing audio on Windows and Linux. |
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AlphaTab.Windows
alphaTab is a cross platform music notation and guitar tablature rendering library. |
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MicroServices
Micro Services Essential Pack |
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MilestoneSystems.VideoOS.Platform.SDK
Milestone Integration Platform Software Development Kit for standalone application development |
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SIPSorceryMedia
The SIPSorcery package for WebRTC plumbing and Windows audio and video capture. |
GitHub repositories (221)
Showing the top 20 popular GitHub repositories that depend on NAudio:
| Repository | Stars |
|---|---|
|
microsoft/semantic-kernel
Integrate cutting-edge LLM technology quickly and easily into your apps
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rocksdanister/lively
Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3.
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MathewSachin/Captura
Capture Screen, Audio, Cursor, Mouse Clicks and Keystrokes
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microsoft/ailab
Experience, Learn and Code the latest breakthrough innovations with Microsoft AI
|
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STranslate/STranslate
A ready-to-go translation ocr tool developed with WPF/WPF 开发的一款即用即走的翻译、OCR工具
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ScottPlot/ScottPlot
Interactive plotting library for .NET
|
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LorisYounger/VPet
虚拟桌宠模拟器 一个开源的桌宠软件, 可以内置到任何WPF应用程序
|
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Azure/azure-sdk-for-net
This repository is for active development of the Azure SDK for .NET. For consumers of the SDK we recommend visiting our public developer docs at https://learn.microsoft.com/dotnet/azure/ or our versioned developer docs at https://azure.github.io/azure-sdk-for-net.
|
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immense/Remotely
A remote control and remote scripting solution, built with .NET 8, Blazor, and SignalR.
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ModernFlyouts-Community/ModernFlyouts
A modern Fluent Design replacement for the old Metro themed flyouts present in Windows.
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jitwxs/163MusicLyrics
云音乐歌词获取处理工具【网易云、QQ音乐】
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stakira/OpenUtau
Open singing synthesis platform / Open source UTAU successor
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PCL-Community/PCL-CE
PCL 社区版 由社区开发者维护与管理
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SciSharp/LLamaSharp
A C#/.NET library to run LLM (🦙LLaMA/LLaVA) on your local device efficiently.
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Azure-Samples/cognitive-services-speech-sdk
Sample code for the Microsoft Cognitive Services Speech SDK
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Belphemur/SoundSwitch
C# application to switch default playing device. Download: https://soundswitch.aaflalo.me/
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morkt/GARbro
Visual Novels resource browser
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SciSharp/BotSharp
AI Multi-Agent Framework in .NET
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betalgo/openai
.NET library for the OpenAI service API by Betalgo Ranul
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open-rpa/openrpa
Free Open Source Enterprise Grade RPA
|
| Version | Downloads | Last Updated |
|---|---|---|
| 3.0.0-preview.8 | 75 | 5/22/2026 |
| 3.0.0-preview.7 | 46 | 5/21/2026 |
| 3.0.0-preview.6 | 36 | 5/21/2026 |
| 3.0.0-preview.5 | 316 | 5/11/2026 |
| 3.0.0-preview.4 | 61 | 5/11/2026 |
| 3.0.0-preview.3 | 55 | 5/11/2026 |
| 3.0.0-preview.2 | 71 | 5/10/2026 |
| 2.3.0 | 172,885 | 3/12/2026 |
| 2.2.1 | 3,727,772 | 9/4/2023 |
| 2.2.0 | 52,927 | 8/22/2023 |
| 2.1.0 | 1,250,006 | 5/14/2022 |
| 2.1.0-beta.1 | 1,498 | 4/30/2022 |
| 2.0.1 | 566,224 | 6/17/2021 |
| 2.0.0 | 214,772 | 2/6/2021 |
| 2.0.0-beta2 | 1,791 | 1/9/2021 |
| 2.0.0-beta1 | 2,485 | 12/12/2020 |
| 1.10.0 | 2,060,151 | 1/31/2020 |
| 1.9.0 | 1,117,059 | 5/4/2019 |
| 1.9.0-preview2 | 61,844 | 11/3/2018 |
| 1.8.5 | 288,350 | 11/3/2018 |
<!--
Bullets land here as PRs merge. The maintainer renames this section to
"### 3.0.0 (date)" at release time. See CLAUDE.md and
Docs/Architecture/ReleaseStrategy.md for the release-notes process.
-->
#### Breaking changes
* `IWaveProvider.Read` signature changed from `Read(byte[], int, int)` to `Read(Span<byte>)`. Existing callers with `byte[]` migrate via `source.Read(buffer.AsSpan(offset, count))`; implementations override `Read(Span<byte>)`
* `ISampleProvider.Read` signature changed from `Read(float[], int, int)` to `Read(Span<float>)` (same migration pattern)
* `MidiIn`, `MidiOut`, `MidiInCapabilities`, and `MidiOutCapabilities` moved from `NAudio.Midi` to `NAudio.WinMM` — all `winmm.dll` interop now lives in one assembly
* `MmResult`, `MmException`, and `Manufacturers` moved from `NAudio.Core` to `NAudio.WinMM`
* `DirectSoundOut` moved from `NAudio.Core` to `NAudio.Wasapi` (DirectSound has always been Windows-only)
* `NAudio.Midi` is now cross-platform — its `net9.0` target no longer P/Invokes `winmm.dll`
* `WasapiOut`, `WasapiCapture`, and `WasapiLoopbackCapture` are now `[Obsolete]` in favour of the new `WasapiPlayer` / `WasapiRecorder` APIs (the legacy types still ship and continue to work)
* `WaveOut` and `WaveIn` now default to event-driven callbacks; the legacy window-based variants are renamed `WaveOutWindow` / `WaveInWindow` and live in `NAudio.WinForms`
* `WaveInEventArgs` now fires one event per WASAPI packet (previously batched). A new `BufferSpan` property exposes the data without copying through the existing `Buffer` byte array
* Several `Mf*` Media Foundation wrapper types are now `internal` — only `MfActivate` and `MediaType` remain public
* `BufferedWaveProvider` buffer duration is now set in the constructor (default 5 seconds); `BufferLength` and `BufferDuration` are read-only
* `WaveBuffer` is deprecated — use `MemoryMarshal.Cast` instead
* `MMDevice.AudioClient` is `[Obsolete]` because it created a new instance per access; use `MMDevice.CreateAudioClient()`
* `PropertyStore[int]` now resolves `PropVariant` values safely; the indexer that returned the raw `PropVariant` is `[Obsolete]`
* Minimum target framework is now `net9.0` (previously supported legacy .NET Framework and .NET Standard 2.0)
* `CueWaveFileReader` removed - use `new WaveFileReader(...).Chunks.ReadCueList()` to get a `CueList`
#### New features
* **WASAPI:** new high-level `WasapiPlayer` and `WasapiRecorder` classes, built via `WasapiPlayerBuilder` / `WasapiRecorderBuilder`. Adds `IAudioClient3` low-latency support, MMCSS thread priority, `IAsyncDisposable`, zero-copy buffer access, and process-specific loopback via `WasapiRecorderBuilder.WithProcessLoopback()`
* **ASIO:** new `AsioDevice` class replacing `AsioOut` as the primary ASIO interface. Adds explicit `InitPlayback` / `InitRecording` / `InitDuplex` modes, non-contiguous channel selection, per-channel `Span<float>` callbacks, `Reinitialize()` for driver-reset recovery, and per-buffer timing fields (`SamplePosition`, `SystemTimeNanoseconds`, `Speed`, SMPTE `TimeCode`)
* **ASIO events:** `LatenciesChanged` and `ResyncOccurred` surfaced separately; buffer-size changes routed through `DriverResetRequest`
* **Media Foundation:** `MediaFoundationEncoder.EncodeToFlac` for lossless FLAC output. The FLAC/ALAC selector now falls back correctly on rate + channels
* **WinForms:** `WaveOutWindow` and `WaveInWindow` available as window-callback variants of the modernised event-driven `WaveOut` / `WaveIn`
* **DSP:** new `FftProcessor` with real-input specialisation and precomputed windowing
* **WAV chunks:** new `IWaveChunkInterpreter<T>` extension point, with built-in interpreters for cue lists, BWF `bext` (v1 and v2), and LIST/INFO metadata. RF64 promotion is now an explicit `WaveFileWriterOption`
* **`Span<T>` overloads:** added on `BiQuadFilter.Transform`, `ALawDecoder.Decode`, `MuLawDecoder.Decode`, and `IMp3FrameDecompressor.DecompressFrame` (default interface method preserves backward compatibility with `NLayer` and other third-party decoders)
* **WPF demos:** spectrum analyser rewritten with corrected dB formula (20·log₁₀), log-frequency mapping, real-input full-scale calibration, bars instead of polylines, peak-decay markers, and per-band smoothing. New `LiveWaveformControl` with configurable render styles, vertical scaling, and fill-between rendering
* **WAV recording demo:** added loopback support and a multi-API device combo with provenance embedding
#### Performance
* Vectorised mix-add and volume kernels via `System.Numerics.Tensors` — significantly faster on AVX2 hardware for typical buffer sizes
* Eliminated per-`Read` allocations in `SmbPitchShiftingSampleProvider`
* `WaveStream.Read(Span<byte>)` overridden directly on every concrete reader (no intermediate byte-array copy)
* `WasapiCapture` capture path is now zero-copy via the native WASAPI buffer span
* `BiQuadFilter` state and coefficient fields hoisted to locals in batch loops for register retention
* `Mp3FileReader` now builds its table-of-contents lazily on first seek instead of eagerly during construction; the `Position` setter no longer blocks; rapid scrub seeks debounce and silence output
#### Reliability and bug fixes
* `AcmInterop`: serialised all `msacm32` P/Invokes process-wide via a reentrant lock — fixes process-killing access violations under concurrent ACM access
* `AcmStream`: fixed double-close in finalizer by zeroing the handle field before close
* `MediaFoundationReader`: informational source-reader flags (`STREAMTICK`, `NEWSTREAM`, `NativeMediaTypeChanged`, `AllEffectsRemoved`) are now non-fatal instead of aborting reads
* `MediaFoundationReader.Reposition`: fixed using a stale field instead of the parameter (seeks would default to stream start)
* `MediaFoundationEncoder`: unselected `MediaType` instances are now disposed to prevent finalizer-thread COM ref leaks
* `Mp3FileReader`: fixed false sample-rate-change errors near end of file
* MP3 frame parsing: more robust against false frame detections from album art and trailing metadata
* `MidiFile`: preserved running-status across meta events (fixes "Read too far" errors when meta events interrupt running-status sequences)
* `WaveStream.CurrentTime` setter: now lands on a block boundary, preventing garbage audio on seek in custom readers
* `IconExtractor.Extract`: now guards against null icon handles from `ExtractIconEx`
* `DirectSoundOut.InitializeDirectSound`: wrapped notification setup in try/finally to prevent COM ref leak on `SetNotificationPositions` failure
* ASIO: implemented missing `Asio64Bit` conversions (Int24LSB and Float32LSB output sample types)
* ASIO: fixed byte-order bug in `AsioDriver.GetSamplePosition` for `Asio64Bit` reassembly
* `WdlResampler`: backported three upstream Cockos WDL bug fixes (latency calculation, `ResampleOut` clamping, Blackman-Harris window correction)
* `MediaBufferLease`: hardened against out-of-order disposal
* Added finalizers to DMO `MediaBuffer` and the `Mf*` wrappers that hold (RCW, IntPtr) pairs to prevent COM ref leaks
* Clarified `BiQuadFilter` `q` parameter docs (#1264)
#### Modernisation (Native AOT, source-generated COM)
* `NAudio.Core`, `NAudio.Midi`, and `NAudio.Wasapi` are now `IsAotCompatible=true`. AOT compatibility is exercised end-to-end by `NAudioAotSmokeTest` in CI
* Most COM interop migrated from `[ComImport]` to `[GeneratedComInterface]` / `ComWrappers`. Affected interfaces include the WASAPI / Core Audio activation chain (`IActivateAudioInterfaceCompletionHandler`, `IMMNotificationClient`, `IAudioSessionNotification`, `IAudioSessionEvents`, `IAudioEndpointVolumeCallback`, `IAgileObject`, `IPropertyStore`), the Media Foundation cascade, the DMO interfaces, DirectSound, and the `ComStream` CCW (now source-generated `IStream`)
* DirectSound P/Invokes migrated to `[LibraryImport]` with `[UnmanagedCallersOnly]` thunks; `BufferDescription` and `BufferCaps` converted from class to struct
* `AcmDriver` ported from legacy `NativeMethods` to `NativeLibrary`
* Most `MediaFoundationInterop` blittable P/Invokes migrated to `[LibraryImport]`
#### Packaging and dependencies
* Each NAudio package now ships its own README in the NuGet payload
* Replaced vendored NSpeex (deprecated) with Opus (Concentus) in the network chat demo; added round-trip unit tests
* Test project migrated from VSTest to `Microsoft.Testing.Platform`
* Migrated to the modern `.slnx` solution format
* Renamed `license.txt` to `LICENSE` for GitHub license detection; refreshed copyright year to 2008–2026