Monogame-Crux
0.1.5.2
dotnet add package Monogame-Crux --version 0.1.5.2
NuGet\Install-Package Monogame-Crux -Version 0.1.5.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Monogame-Crux" Version="0.1.5.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Monogame-Crux --version 0.1.5.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Monogame-Crux, 0.1.5.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Monogame-Crux as a Cake Addin #addin nuget:?package=Monogame-Crux&version=0.1.5.2 // Install Monogame-Crux as a Cake Tool #tool nuget:?package=Monogame-Crux&version=0.1.5.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Monogame/Crux
This addon contains the set of various tools for basic UI and text formatting on MonoGame.
TextBuilder sample
"{blue();}MonoGame is free {#(25,25,25);}software used by game {#(255,170,0):p;}
developers to make {@p;} their {blue():h;}Windows and Windows Phone games run on other systems. "
The result is shown below:
More info
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net472 is compatible. net48 was computed. net481 was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
0.1.5.2 | 595 | 7/25/2019 |
+ Combobox preview (just a template)
+ Panel is now scrollable
+ Slider fixes
+ Recursive DrawingBounds casting
+ Main controls are now drawn directly via rectangle filling method instead of texture assembling
+ Slight code cleanup
+ HEX-color picker example added