MonoGameStateMachine 1.1.3.2

dotnet add package MonoGameStateMachine --version 1.1.3.2                
NuGet\Install-Package MonoGameStateMachine -Version 1.1.3.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGameStateMachine" Version="1.1.3.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGameStateMachine --version 1.1.3.2                
#r "nuget: MonoGameStateMachine, 1.1.3.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGameStateMachine as a Cake Addin
#addin nuget:?package=MonoGameStateMachine&version=1.1.3.2

// Install MonoGameStateMachine as a Cake Tool
#tool nuget:?package=MonoGameStateMachine&version=1.1.3.2                

[DEPRECATED] This library is deprecated. Please use the normal StateMachine instead which is fully tested and being actively maintained. StateMachine
This project implements a Finite-State-Machine (FSM) designed to be used in games.
Furthermore it implements even a Stack-Based-FSM (SBFSM). So you may tell it to 'continue with the last state before the active one'.
You describe your FSM using a nice and well documented DSL (Domain Specific Language).

This machine also adds the function '.After(time)' to transitions so you can set timed transitions that don't necessarily have to have a trigger at all.

This replaces the code we usually had for keyboard-input (run-left-right-duck-jump), clicked buttons on the GUI (idle-over-down-refreshing), tower-states (idle-aiming-firing-reloading) or for the connection procedure when setting up peer2peer connections in our games....
This is a PCL (portable code library) so you should be able to use it in any of your MG projects.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.1.3.2 1,189 2/13/2018
1.1.3.1 976 1/27/2018
1.1.2.1 1,009 1/19/2018
1.0.9 913 11/4/2017
1.0.8.3 937 9/20/2017
1.0.2 923 9/9/2017

[DEPRECATED] This library is deprecated. Please use the normal StateMachine instead which is fully tested and being actively maintained. StateMachine nuget.org -> search for 'Unterrainer' or StateMachine.
The new version there has been updated to host the same functionality as this version here did. You just have to feed it a TimeSpan on Update() like so: Update(TimeSpan.FromMilliseconds(gameTime.ElapsedGameTime.TotalMilliseconds));