MindControl.Code 1.0.0

dotnet add package MindControl.Code --version 1.0.0
                    
NuGet\Install-Package MindControl.Code -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MindControl.Code" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="MindControl.Code" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="MindControl.Code" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add MindControl.Code --version 1.0.0
                    
#r "nuget: MindControl.Code, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=MindControl.Code&version=1.0.0
                    
Install MindControl.Code as a Cake Addin
#tool nuget:?package=MindControl.Code&version=1.0.0
                    
Install MindControl.Code as a Cake Tool

MindControl.Code

MindControl is a .net hacking library for Windows that allows you to manipulate a game or any other process and its internal memory.

This library is an extension of the main MindControl package, adding features related to code manipulation.

DO NOT use this library to cheat in online competitive games. Cheaters ruins the fun for everyone. If you ignore this warning, I will do my best to shut down your project.

Getting started

Here is a quick example to get you started.

var myGame = ProcessMemory.OpenProcess("mygame").Result; // A process with this name must be running

// Write some assembly code, for example with Iced.Intel (a byte[] also works)
var assembler = new Assembler(64);
assembler.mov(rcx, value);
// ...

// Insert the code at the address "mygame.exe+0168EEA0"
CodeChange codeInjection = processMemory.InsertCodeAt("mygame.exe+0168EEA0", assembler).Value;
// Original code is untouched, your code will be executed right before the instruction at that address (through a hook).

// Disposing the CodeChange object restores the original code
codeInjection.Dispose();

// Check out the docs for more features!

See the documentation to get started, whether you already dabble in memory hacking or are completely new to it.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 58 6/7/2025
1.0.0-alpha-25060601 53 6/7/2025