Mal.Mdk2.References
2.2.3
dotnet add package Mal.Mdk2.References --version 2.2.3
NuGet\Install-Package Mal.Mdk2.References -Version 2.2.3
<PackageReference Include="Mal.Mdk2.References" Version="2.2.3"> <PrivateAssets>all</PrivateAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets> </PackageReference>
paket add Mal.Mdk2.References --version 2.2.3
#r "nuget: Mal.Mdk2.References, 2.2.3"
// Install Mal.Mdk2.References as a Cake Addin #addin nuget:?package=Mal.Mdk2.References&version=2.2.3 // Install Mal.Mdk2.References as a Cake Tool #tool nuget:?package=Mal.Mdk2.References&version=2.2.3
MDK References
Note: It does seem like VS2022 is required for stable performance. However this is unconfirmed.
The game Space Engineers (by Keen Software House, no affiliation) supports scripting and modding using the C# language. This package aims to automatically detect the location of the Space Engineers installation, and referencing the assembly DLLs required to write scripts and mods.
This package is part of the MDK2 project.
Usage:
Simply reference the nuget package in your mod project. It should automatically do its thing.
Copying DLLs locally
By default, the assemblies are referenced directly from their location in the Space Engineers game installation folder. If you want to run unit tests, you will need to have those assemblies copied locally. To do so, add the following to the initial PropertyGroup in your project file:
<SpaceEngineersBinCopyLocal>true</SpaceEngineersBinCopyLocal>
Keep in mind: These assemblies belong to Keen Software House. You are not allowed to pack and redistribute these dlls, this is the entire reason why this package exist to automate their reference for you.
Overriding the binary path
To manually specify where to get the Space Engineers binaries from, add a file named
<projectname>.mdk.local.ini
to the project directory. For example; if your project is named
MyMod
, the file should be named MyMod.mdk.local.ini
. In this file, add the following line:
[mdk]
binarypath = C:\Path\To\SpaceEngineers\Bin
Note: Make sure you add this file to your .gitignore
file, or any other version control ignore
file you use. The binary path is usually different for each developer. If, against all odds, this
does not apply to you, you should use the file name pattern <projectname>.mdk.ini
instead.
Disclaimer:
These tools are an independent creation and is not endorsed, sponsored, nor affiliated with Keen Software House. "Space Engineers" is a trademark of Keen Software House. All trademarks and copyrights used are properties of their respective owners. The use of "Space Engineers" in these tools is for reference purposes only and does not imply any association or endorsement.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Microsoft.Build.Framework (>= 17.10.4)
- Microsoft.Build.Utilities.Core (>= 17.10.4)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
v.2.2.3
- Package was not defined as a development dependency
v.2.2.2
- Some numbnuts (me) forgot to move the OS type check below the local binarypath override.
v.2.2.1
- Binary directory can now be overridden by the MDK2 ini file(s)
v.2.1.9
- Package didn't work properly in Visual Studio
v.2.1.8
- Added missing assembly
- Attempt at fixing strange integer overflow error
v.2.1.7
- Fixed harmless warnings
v.2.1.6
- Fixed bad heading in the readme.md
v.2.1.5
- Fixed SpaceEngineersBinCopyLocal not working
v.2.1.4
- Legal crap, version parity
v.1.0.0
- Initial release