MDrude.WebSocket 1.0.0

dotnet add package MDrude.WebSocket --version 1.0.0                
NuGet\Install-Package MDrude.WebSocket -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MDrude.WebSocket" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MDrude.WebSocket --version 1.0.0                
#r "nuget: MDrude.WebSocket, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MDrude.WebSocket as a Cake Addin
#addin nuget:?package=MDrude.WebSocket&version=1.0.0

// Install MDrude.WebSocket as a Cake Tool
#tool nuget:?package=MDrude.WebSocket&version=1.0.0                

MDrude.WebSocket - lightweight WebSocket Server

This is a library in order to have a very lightweight C# WebSocket Server in .NET Core with great possibilities to build upon. It uses TLP and async to maximise performance and is based upon RFC 6455 which ensures compatibility. If you have any questions, bugs or suggestions to make the library even better feel free to let me know. Thanks in advance. It also supports secure connections via certificate.

Supported Browsers

Due to implementation according to RFC 6455, the following browsers (and higher) should work. The library also allows you to use a certificate in order for secure connections to work.

  • Internet Explorer 10 and hgiher
  • Microsoft Edge
  • Mozilla Firefox Version 4 and higher
  • Opera Version 10.70 and higher
  • All WebKit Browsers (Chrome, Safari, etc.)

Getting Started

Very simple Example in which we listen for handshake of the user and then send him an example text and an example binary.

static void Main(string[] args) {

    WebSocketServer server = new WebSocketServer(27789, null);

    server.OnHandshake += async (e, args) => {

        Logger.Write("INFO", $"New handshake event {args.User.UID}");

        await args.User.Writer.WriteText("Hallo");

        await args.User.Writer.Write(WebSocketOpcode.BinaryFrame, new byte[] { 1, 2, 3, 4 });

    };

    server.OnMessage += async (e, args) => {

        Logger.Write("INFO", $"New message with code {args.Message.Opcode} and length {args.Message.Data.Length} {Encoding.UTF8.GetString(args.Message.Data)}");

    };

    server.Start();

    Console.ReadLine();

}

Methods

WebSocketServer.Broadcast

Can be used to send a message Binary/Text to all connected clients.

await server.Broadcast("Hello!");
await server.Broadcast(WebSocketOpcode.BinaryFrame, new byte[] { 1, 2, 3, 4 });

WebSocketServer.Start

This starts the WebSocket Server with current settings and listens for new connections.

WebSocketServer.Stop

This stops the WebSocket Server and disconnects all clients currently connected.

WebSocketUser.Writer.Write

Send messages to the client. Example can be seen in "Getting Started"

Events

OnConnect

This is called even before the handshake update and should only be used if you know what you want to do with it. At this point you can't yet communicate with the user. Argument contains the new User Object.

server.OnConnect += async (e, args) => {

    Logger.Write("INFO", $"New connect event {args.User.UID}");

};

OnHandshake

This is called when all handshaking is done and the client is free to be communicated with. Argument contains the User Object.

server.OnHandshake += async (e, args) => {

    Logger.Write("INFO", $"New handshake event {args.User.UID}");

};

OnMessage

This is called when a new message arrived Text/Binary. Arguments contain User and the Message/Frame

server.OnMessage += async (e, args) => {

    Logger.Write("INFO", $"New message with code {args.Message.Opcode} and length {args.Message.Data.Length} {Encoding.UTF8.GetString(args.Message.Data)}");

};

OnDisconnect

This is called when a user disconnects. Arguments contain User and Reason.

server.OnDisconnect += async (e, args) => {

    Logger.Write("INFO", $"New disconnect event {args.Reason}");

};

OnPing

This is called when a ping arrived. Argument contains the Payload.

server.OnPing += async (e, args) => {

    Logger.Write("INFO", $"New ping event {args.Payload.Length}");

};

OnPong

This is called when a pong arrived. Argument contains the Payload.

server.OnPong += async (e, args) => {

    Logger.Write("INFO", $"New pong event {args.Payload.Length}");

};
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.0.0 441 10/28/2020