LibKTX 1.0.0

dotnet add package LibKTX --version 1.0.0
                    
NuGet\Install-Package LibKTX -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="LibKTX" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="LibKTX" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="LibKTX" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add LibKTX --version 1.0.0
                    
#r "nuget: LibKTX, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package LibKTX@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=LibKTX&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=LibKTX&version=1.0.0
                    
Install as a Cake Tool

libktxsharp

Managed .NET 10/.NET 8 library for handling KTX File Format and KTX 2.0 file format.

How to use

  1. Get nuget, build .dll or include lib folder in your project
  2. Use following code examples

KTX

using KtxSharp;

byte[] ktxBytes = File.ReadAllBytes("myImage.ktx");

KtxStructure ktxStructure = null;
using (MemoryStream ms = new MemoryStream(ktxBytes))
{
	ktxStructure = KtxLoader.LoadInput(ms);
}

Console.WriteLine(ktxStructure.header.pixelWidth);

KTX2 (standalone classes)

using KtxSharp;

byte[] ktx2Bytes = File.ReadAllBytes("myImage.ktx2");

Ktx2Structure ktx2Structure = null;
using (MemoryStream ms = new MemoryStream(ktx2Bytes))
{
	ktx2Structure = Ktx2Loader.LoadInput(ms);
}

Console.WriteLine(ktx2Structure.ktx2Header.pixelWidth);

KTX2 (view over existing memory)

using KtxSharp;

byte[] ktx2Bytes = File.ReadAllBytes("myImage.ktx2");

Ktx2View ktx2View = new Ktx2View(ktx2Bytes);

Console.WriteLine(ktx2View.GetPixelWidth());
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net10.0

    • No dependencies.
  • net8.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on LibKTX:

Package Downloads
MonoGame.Framework.Content.Pipeline

The Monogame Content Pipeline for Windows, Mac and Linux is used to compile raw content to xnb files.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on LibKTX:

Repository Stars
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
Version Downloads Last Updated
1.0.0 138 5/8/2026
0.9.2 29,916 7/30/2024