Lakona.Game.Cluster
0.3.2
dotnet add package Lakona.Game.Cluster --version 0.3.2
NuGet\Install-Package Lakona.Game.Cluster -Version 0.3.2
<PackageReference Include="Lakona.Game.Cluster" Version="0.3.2" />
<PackageVersion Include="Lakona.Game.Cluster" Version="0.3.2" />
<PackageReference Include="Lakona.Game.Cluster" />
paket add Lakona.Game.Cluster --version 0.3.2
#r "nuget: Lakona.Game.Cluster, 0.3.2"
#:package Lakona.Game.Cluster@0.3.2
#addin nuget:?package=Lakona.Game.Cluster&version=0.3.2
#tool nuget:?package=Lakona.Game.Cluster&version=0.3.2
Lakona.Game.Cluster
Lakona.Game.Cluster contains optional explicit cluster routing contracts for
Lakona.Game.
This package is intentionally small. It defines node identity, feature descriptors, node-directory abstractions, route identity, generation-aware route locations, message envelopes, route directory abstractions, router abstractions, a loopback messenger, and in-memory implementations for tests or local single-process validation.
Diagnostics are exposed through the Lakona.Game.Cluster Meter and
ActivitySource. Metrics use low-cardinality tags such as stage, status,
delivery, and message kind.
It does not provide a production network adapter, Redis-specific state,
external platform discovery bindings, remote actor proxies, actor migration, or
durable route state. RPC-specific clients, binders, and TCP transport behavior
live in the separate Lakona.Game.Cluster.Rpc package.
Actor route helpers produce route keys from application-chosen actor ids only. They do not encode node ids, endpoints, execution lanes, or local actor-kernel scheduler internals.
Route locations include a route generation, node epoch, endpoint, lease expiration, and metadata. In-memory registration rejects stale generations and older node epochs, and lease refresh requires the caller to present the matching route owner. This keeps restarted nodes and moved route owners from accidentally reviving old ownership.
Cluster Configuration
Runtime configuration uses the application Lakona root. Static settings tell a
node its own identity, which application features to start, which client
endpoints to expose, which cluster endpoint to advertise, and which seed
endpoints can reach the cluster directory. The live cluster view comes from the
node directory.
In Lakona.Game cluster terminology, a node is one .NET server process. Machine, process, and node are treated as the same deployment unit. Features are configured inside a node. A development node can host every feature in one process, while production can split the same features across several nodes without changing route or messaging code.
All-In-One Development Node
{
"Lakona": {
"Node": {
"Id": "dev-1"
},
"Feature": [
"state-store",
"matchmaking",
"leaderboard",
"battle-runtime"
],
"Endpoints": [
{
"Transport": "websocket",
"Serializer": "json",
"Host": "127.0.0.1",
"Port": 20000,
"Path": "/ws",
"RpcServices": [ "login", "player" ]
},
{
"Transport": "kcp",
"Serializer": "json",
"Host": "127.0.0.1",
"Port": 20001,
"RpcServices": [ "battle" ]
}
],
"Cluster": {
"Endpoint": "tcp://127.0.0.1:21000",
"Serializer": "json",
"Seeds": [ "tcp://127.0.0.1:21000" ],
"RouteLeaseSeconds": 30
}
}
}
This layout is for local development and smoke tests. The node-directory and route-directory implementations are ordinary DI services supplied by the game server process or project configuration. Their storage can be in-memory for local validation.
Split Production Nodes
{
"Lakona": {
"Node": {
"Id": "data-1"
},
"Feature": [
"state-store",
"matchmaking",
"leaderboard"
],
"Cluster": {
"Endpoint": "tcp://10.0.0.1:21001",
"Serializer": "memorypack",
"Seeds": [ "tcp://10.0.0.1:21001" ],
"RouteLeaseSeconds": 30,
"Directory": {
"Provider": "postgres",
"ConnectionStringName": "LakonaClusterPostgres",
"NodeTable": "lakona_cluster_nodes",
"EnsureSchemaOnStartup": false
}
}
}
}
{
"Lakona": {
"Node": {
"Id": "gateway-1"
},
"Feature": [],
"Endpoints": [
{
"Transport": "websocket",
"Serializer": "json",
"Host": "0.0.0.0",
"AdvertisedHost": "gateway-1",
"Port": 20000,
"Path": "/ws",
"RpcServices": [ "login", "player" ]
}
],
"Cluster": {
"Endpoint": "tcp://10.0.0.2:21002",
"Serializer": "memorypack",
"Seeds": [ "tcp://10.0.0.1:21001" ]
}
}
}
The data node above can provide persistent framework cluster membership through
Lakona:Cluster:Directory and Lakona.Game.Cluster.Sql. The gateway node
starts no application features because Feature is an empty array, but it
still exposes client RPC services and a node-to-node cluster endpoint.
Every node that configures Lakona:Cluster:Endpoint must listen on that
endpoint. Framework-owned cluster endpoint hosting binds node-directory RPC,
route-directory RPC, and feature-message RPC when the corresponding local
services are registered in DI.
Every configured cluster must also set Lakona:Cluster:Serializer. Supported
values are json and memorypack; all communicating cluster nodes must use
the same cluster serializer. This cluster serializer is separate from
endpoint-local client RPC serializers.
Node Directory Storage
The core package includes transport-neutral node-directory contracts and the in-memory implementation:
InMemory: tests, local validation, and all-in-one development.Persistent: production-oriented deployments throughLakona.Game.Cluster.Sqlor project-owned adapters.
Persistent storage is required so NodeEpoch allocation does not roll back
after a directory restart and active leases can be recovered or expired
consistently. It is live membership metadata, not a business event log and not
durable route ownership.
The core cluster package does not depend on a persistent provider. Concrete persistent providers such as SQL databases, Redis, Consul, etcd, or Kubernetes API integration should be adapters selected by project configuration, not assumptions baked into route or messaging APIs.
Route Key Conventions
ClusterActorRouteKeys provides standard route key helpers:
ForActor("player/alice")→ route key"actor:player/alice"for actor-targeted messages.ForReply(nodeId)→ route key"actor-reply:<nodeId>"for reply messages used byRemoteActorGateway.
These are conventions, not protocol requirements. Projects can define their own route key schemes.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- System.Diagnostics.DiagnosticSource (>= 10.0.0)
NuGet packages (4)
Showing the top 4 NuGet packages that depend on Lakona.Game.Cluster:
| Package | Downloads |
|---|---|
|
Lakona.Game.Server
Server-side actor runtime, RPC hosting helpers, session lifecycle, and reliable push infrastructure for Lakona.Game applications. |
|
|
Lakona.Game.Server.Hotfix.Abstractions
Attributes and stable lifecycle/result types for Lakona.Game server hotfix systems. |
|
|
Lakona.Game.Cluster.Rpc
Lakona.Rpc-based node messenger adapter for Lakona.Game cluster routing. |
|
|
Lakona.Game.Cluster.Sql
SQL-backed node directory persistence for Lakona.Game cluster membership. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.3.2 | 214 | 6/30/2026 |