Imperium 1.3.0

dotnet add package Imperium --version 1.3.0
                    
NuGet\Install-Package Imperium -Version 1.3.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Imperium" Version="1.3.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Imperium" Version="1.3.0" />
                    
Directory.Packages.props
<PackageReference Include="Imperium" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Imperium --version 1.3.0
                    
#r "nuget: Imperium, 1.3.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Imperium@1.3.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Imperium&version=1.3.0
                    
Install as a Cake Addin
#tool nuget:?package=Imperium&version=1.3.0
                    
Install as a Cake Tool

Imperium Logo

Imperium

Imperium is a powerful all-in-one debugging and admin tool to test and explore game mechanics and functionality in Lethal Company.

Imperium works on the client-side and server-side, meaning it works in singleplayer as well as multiplayer, as long as Imperium is installed on the host.

Imperium was made with the intent to be a tool to debug game functionalities and provide more insight into the weird and wonderful mechanics of Lethal Company.

I strongly stand against cheating and trolling in public lobbies. If you really want to cheat, at least put some effort into making your own hacked client!

imperium-control-center

Features

  • Modular and user-centered UI system with floating and resizable windows.
  • In-game overlays and indicators for hitboxes of shotguns, shovels, landmines, etc.
  • Customizable 3-axis freecam with built-in teleportation, night vision and custom FOV settings.
  • Built-in minimap and full-screen map with layer selection, zoom and more.
  • Visualization of game object hitboxes, spawn locations, tile borders and much more.
  • Eight different interface themes to pick from.
  • Tape measure to measure in-game distances with custom layer selection support.
  • Event log that logs in-game events related to entity spawning, targeting and more.
  • Entity, scrap and map hazard; spawning, de-spawning and teleportation.
  • Instant ship landing and takeoff and various other animation skips.
  • Ability to kill and revive players including yourself.
  • Entity spawn prediction powered by the Oracle Prediction Algorithm.
  • Easy adjustment of game variables such as credits, quota deadline, spawn rates and many more.
  • Player tweaks such as god mode, infinite sprint, infinite battery, night vision, invisibility, custom movement speed, custom jump height, and many more.
  • Player teleportation via coordinate input or interactive location picking alongside a waypoint manager.
  • Noise detection overlay that marks recently played noises with temporary markers.
  • Option to toggle the employee HUD overlay.
  • Enabling / Disabling of various render layers, post-processing effects, render passes and more.
  • Allows bypassing of the loading screen and instantly loading a save file on start-up.
  • Fully compatible with Unity Explorer (Including mouse look fix).

Getting Started

Imperium can be downloaded directly from Thunderstore or installed manually from the releases page. If you are downloading Imperium through Thunderstore, I highly recommend to use the Gale mod manager to manage your mods.

Interface Navigation

Imperium can be navigated using functional keys, or F-Keys. All the default key bindings can be changed through InputUtil's keybind interface in the Lethal Company settings.

Imperium is divided into several main interfaces which can be opened directly with functional keys (e.g. F1 for the Imperium UI). Alternatively, its possible to switch between these interfaces with the dock on the left.

The main interface, called the "Imperium UI" is further divided into floating windows which contain Imperium's main settings and functionalities. These windows can be toggled on and off through the Imperium dock at the top of the screen. Altenatively, some of them can be opened through functional keys (e.g. F3 to open the teleportation window).

Default Keybind Action
F1 Opens the Imperium UI.
F2 Opens Imperium's spawn UI.
F3 Opens the teleportation window within the Imperium UI.
F6 Opens the Oracle spawn prediction UI.
F8 Opens the full-screen map UI.
T Toggles interactive teleportation.
F Opens the Imperium freecam.
L Toggles the UI while in the freecam.
M Toggles the Imperium minimap.
X Toggles the freecam's picture-in-picture mode.
F11 Toggles the freecam's picture-in-picture mode's fullscreen.
Z Toggles the vanilla employee HUD.

Imperium's Minimap / Map

Imperium comes with its own minimap and full-screen map. The map can be used to follow yourself or other employees, as well as track entities or even map hazards. By default, the map is set to top-down view but you can adjust the viewing angle in the full-screen map.

imperium-map

imperium-minimap

Imperium's Visualizers

Imperium comes with a multitude of built-in visualizers for colliders, position trackers, map hazards and more. The visualizers are divided into 5 main categories.

Overlays and Colliders

Overlays are simple position trackers which highlight certain important coordinates in the game such as spawn locations, AI nodes and more. Collider visualizers highlight box, sphere and capsule colliders of game objects.

Insights

Insights provide screen-space overlays for any game objects in the scene.

imperium-visualizers

imperium-insights

imperium-los-visualizer

Imperium's Freecam

Imperium comes with a built-in freecam that can be activated with F. The freecam camera is an exact copy of the player's gameplay camera with the exception of the culling layers that can be toggled in the layer selector. The layer selector can be toggled with L and is activated by default.

freecam

The freecam can be moved with WASD controls and Q and E for up and down movement.

Keybind Action
UpArrow Moves layer selection up in layer selector.
DownArrow Moves layer selection down in layer selector.
Space Toggles selected layer in layer selector.
LeftArrow Increases freecam field of view.
RightArrow Descreases freecam field of view.
ScrollUp Increases freecam movement speed.
ScrollDown Decreases freecam movement speed.
R Resets the freecam's position, FOV and movement speed.
T Teleports the player model to the freecam.
L Toggles layer selector.

The Spawning Console

Tha spawning console allows you to spawn entities, scrap and map hazards into the scene.

Command Syntax: objectName [amount] [health / value]

spawning-ui

The Tape Measure

The tape measure is a virtual tool to measure distances in the game. The tape measure supports axis snapping when holding down the Alt key. It also tries to snap to surfaces as well as possible.

tape-measure

Ship and Moon Control

ship-moon-control

The Event Log

The event log allows you to track specific game events such as entity spawns, noise detection, entity targeting and LoS detection and more.

event-log

Moon / Challenge Moon Information

moon-information

Imperium Preferences

The Imperium preferences interface provides access to various preferences of Imperium.

<img src="https://github.com/giosuel/imperium/blob/main/assets/imperium-settings.png?raw=true" alt="imperium-settings" style="zoom: 67%;" />

Oracle's Spawn Prediction

Oracle is an algorithm developed by the Imperium team to predict indoor, outdoor and daytime entity spawns over the course of the day.

Oracle predicts daytime, outdoor and indoor entities including their spawn times and spawn positions. Clicking the position text in an oracle entry teleports you to the spawn point.

Entities spawned with Imperium do not count towards current level power or their max count, meaning, they do not influence the entity spawning.

Oracle is currently in beta stage and is therefore not guaranteed to always work properly.

imperium-oracle

Bug Reports and Feature Requests

Feel free to submit bug reports or feature requests asissues on Imperium's Github page. Please include your BepInEx log file or an excerpt to make my life easier.

Credits

Imperium was designed and implemented by the Imperium team (giosuel).

Various icons were provided by FlatIcon.

Special Thanks To

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
1.3.0 144 4/8/2026
1.2.3 138 4/6/2026