IAmBatby.LethalLevelLoader 1.3.10

dotnet add package IAmBatby.LethalLevelLoader --version 1.3.10                
NuGet\Install-Package IAmBatby.LethalLevelLoader -Version 1.3.10                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="IAmBatby.LethalLevelLoader" Version="1.3.10" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add IAmBatby.LethalLevelLoader --version 1.3.10                
#r "nuget: IAmBatby.LethalLevelLoader, 1.3.10"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install IAmBatby.LethalLevelLoader as a Cake Addin
#addin nuget:?package=IAmBatby.LethalLevelLoader&version=1.3.10

// Install IAmBatby.LethalLevelLoader as a Cake Tool
#tool nuget:?package=IAmBatby.LethalLevelLoader&version=1.3.10                

LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company.

Thunderstore Link: https://thunderstore.io/c/lethal-company/p/IAmBatby/LethalLevelLoader/

Discord Thread: https://discord.com/channels/1168655651455639582/1193461151636398080

Description

1.3.0 for Lethal Company v55 Has Released!

LethalLevelLoader is a custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Mod Developers can provide LethalLevelLoader with their custom content via code or via automatic AssetBundle detection, and from there LethalLevelLoader will seamlessly load the content into the game.

This Mod is Likely To Be Incompatible with LethalExpansion, Due To The inherit conflicts involved in changing the same systems.

How To Use (Users / Players)

Simply install LethalLevelLoader and it's dependencies.

If a mod using LethalLevelLoader supplies a .lethalbundle file, LethalLevelLoader will automatically find and load it’s content as long as it’s in the /plugins/ folder (Subfolders will be detected)

How To Use (Modders / Developers)

Please refer to the LethalLevelLoader Wiki for documentation on utilizing this API for your custom content: https://github.com/IAmBatby/LethalLevelLoader/wiki

Features Currently Supported

  • Custom Moons
  • Custom Interiors
  • Custom Items (Scrap / Items)
  • Custom Enemies (Enemies)
  • Custom StoryLog's
  • Custom Weather Effects (WIP)
  • Custom Footstep Surfaces (WIP)

Contributing To LethalLevelLoader

Setup

To start contributing to LLL, you can start by forking the repo.
Then, follow these steps:

  1. Install Unity Netcode Patcher CLI tool: dotnet tool install -g Evaisa.NetcodePatcher.Cli
  2. It's recommended to set up a csproj.user file based on the LethalLevelLoader.template.csproj.user file to automate copying the mod's DLL file over to your location of choosing. This file will be gitignored.

You should be now set up, and ready compile your fork of LethalLevelLoader on your machine!

Credits

  • Evaisa (This Mod is directly based from LethalLib's codebase and could have been made without it's pre-existing foundations.)
  • SkullCrusher (This Mod is directly based from SkullCrusher's LethalLib' Fork and could have been made without it's pre-existing foundations.)
  • HolographicWings (This Mod was inspired by LethalExpansion and could not have been made without HolographicWing's support and research.)
  • KayNetsua (This Mod was internally tested using KayNetsua's "E Gypt" Custom Level and KayNetsua assisted in testing LethalLevelLoader's usage)
  • Badhamknibb (This Mod was internally tested using Badhamknibb's "SCP Foundation" Custom Dungeon and Badhamknibb's assisted in testing LethalLevelLoader's usage)
  • Scoopy (This Mod was internally tested using Scoopy's "LethalExtension Castle" Custom Dungeon and Scoopy assisted in testing LethalLevelLoader's usage)
  • Xilo (Xilo provided multiple instances of Bepinex & Unity.Netcode related support during the development of this Mod.)
  • Lordfirespeed (Lordfirespeed provided multiple instances of Bepinex & Unity.Netcode related support during the development of this Mod.)
  • onionymous (Onionymous provided a preview build of their Networked Scene Patcher API, allowing for dynamic, networked scene injection)
  • Game-Icons.net (For the artwork used for the mod's logo)
  • Maxwasunavailable (For creating LethalModDataLib and assisting me with it’s usage.)
  • Mrov (For collaborating with me on initial Custom weather support related code, assisting in fixes related to the Config file and a bunch of miscellaneous assistance.)
  • LadyRaphtalia, Xu Xiaolan, Badhamknibbs, Mrov, sfDesat, AboveFire, Autumnis The Everchanging, RosiePies, Drako & Audio Knight (For testing development on experimental 1.2.0 builds.)
  • 狐萝卜呀, tumbleweed, Corey, Ritskee, Altan, qxZap, Salamander, Chiseled Cactus, Phantom139, ImmaBawss, takeothewolf, zuzaratrust, Hackattack242, Mail Me Dabs, Kyros, SourceShard & Chupacabra (For playtesting and reporting bugs on experimental 1.2.0 builds.)
  • Lunxara (For the heavy, rapid testing throughout all the experimental 1.2.0 builds.)
  • Adi, Hamunii, **Xu Xiaolan & Wherget F(or various new contributions in the forms of direct suggestions and pull requests.)
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on IAmBatby.LethalLevelLoader:

Package Downloads
mrov.MrovLib

Common methods for my mods.

GitHub repositories

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Version Downloads Last updated
1.3.10 254 8/19/2024
1.3.9 80 8/17/2024
1.3.8 63 7/29/2024
1.3.7 61 7/27/2024
1.3.6 63 7/26/2024
1.3.5 61 7/25/2024
1.3.4 48 7/25/2024
1.3.3 41 7/25/2024
1.3.2 53 7/25/2024
1.3.1 52 7/24/2024