H073.HxOBJ
1.0.0
Prefix Reserved
dotnet add package H073.HxOBJ --version 1.0.0
NuGet\Install-Package H073.HxOBJ -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="H073.HxOBJ" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="H073.HxOBJ" Version="1.0.0" />
<PackageReference Include="H073.HxOBJ" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add H073.HxOBJ --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: H073.HxOBJ, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package H073.HxOBJ@1.0.0
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=H073.HxOBJ&version=1.0.0
#tool nuget:?package=H073.HxOBJ&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
HxOBJ — Wavefront OBJ/MTL Parser for .NET
HxOBJ is a fast, feature-complete library for loading Wavefront OBJ and MTL files into structured C# objects.
Features
- Full OBJ Specification — Vertices, normals, texture coordinates, faces, groups, objects, smoothing groups
- N-gon Support — Triangles, quads, and arbitrary polygons
- Vertex Colors — Extended
v x y z r g bformat - MTL Materials — Diffuse, ambient, specular, emissive, PBR extensions (roughness, metallic, sheen, clearcoat)
- Texture Maps — Diffuse, normal/bump, emissive, metallic/roughness with offset/scale/turbulence
- Async Loading —
ObjReader.ReadAsync()with cancellation - Free-Form Geometry — NURBS curves and surfaces (optional)
- Span-Based Parsing — Zero-allocation tokenization, string interning, pre-allocated buffers
Installation
dotnet add package H073.HxOBJ
<PackageReference Include="H073.HxOBJ" Version="1.0.0" />
Quick Start
using HxOBJ;
// Load (automatically loads referenced MTL files)
var obj = ObjReader.Read("model.obj");
// With options
var obj = ObjReader.Read("model.obj", new ObjReadOptions { SkipFreeForm = true });
// Async
var obj = await ObjReader.ReadAsync("model.obj");
// Access geometry
foreach (var face in obj.Faces)
{
foreach (ref var fv in face.Vertices.AsSpan())
{
var position = obj.Vertices[fv.VertexIndex].Position;
// fv.NormalIndex, fv.TexCoordIndex (-1 if absent)
}
}
// Access materials
foreach (var (name, mat) in obj.Materials)
{
var diffuse = mat.Kd; // ObjColor?
var roughness = mat.Pr; // float?
var diffuseMap = mat.MapKd; // ObjTextureMap?
}
Data Structure
ObjFile
├── Vertices[] — Position, W, Color
├── Normals[] — Vector3
├── TexCoords[] — Vector3 (UVW)
├── Faces[] — Vertices[], SmoothingGroup, MaterialName, GroupNames[]
├── Lines[] — VertexIndices[], TexCoordIndices[]
├── Points[] — VertexIndices[]
├── Groups{} — Name → FaceIndices[], LineIndices[], PointIndices[]
├── Objects{} — Name → FaceIndices[], LineIndices[], PointIndices[]
├── Materials{} — Name → ObjMaterial (colors, scalars, textures, PBR)
├── FreeFormBodies[] — Curves, surfaces, trims (optional)
└── Comments[] — Preserved comments (optional)
Using MonoGame?
Use HxOBJ.MonoGame — loads OBJ files into a ModelKit Scene with PBR materials, vertex colors, tangent computation, and smoothing group support.
License
MIT
Contact
Discord: sameplayer
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net10.0
- No dependencies.
-
net8.0
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on H073.HxOBJ:
| Package | Downloads |
|---|---|
|
H073.HxOBJ.MonoGame
MonoGame bridge for HxOBJ — loads OBJ/MTL files into ModelKit scenes with PBR materials, vertex colors, and tangents. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.0 | 112 | 3/16/2026 |