Grape.Graphics
0.2.0
This package has been renamed "Blitter" to make it easier to find on nuget and distinguish from other graphics packages with grape in the name.
dotnet add package Grape.Graphics --version 0.2.0
NuGet\Install-Package Grape.Graphics -Version 0.2.0
<PackageReference Include="Grape.Graphics" Version="0.2.0" />
<PackageVersion Include="Grape.Graphics" Version="0.2.0" />
<PackageReference Include="Grape.Graphics" />
paket add Grape.Graphics --version 0.2.0
#r "nuget: Grape.Graphics, 0.2.0"
#:package Grape.Graphics@0.2.0
#addin nuget:?package=Grape.Graphics&version=0.2.0
#tool nuget:?package=Grape.Graphics&version=0.2.0
Grape.Graphics
Grape is a small, friendly graphics programming library for .NET, built on top of SDL3 (via the SDL3-CS bindings) and integrated with SkiaSharp. It wraps SDL3 in clean, idiomatic C# so you can focus on drawing things and making them move instead of wrestling with native interop and low-level GPU concepts.
⚠️ Early days. Grape is an ongoing project. The API is unstable and will likely change.
What's in the box
Window2D— bitmap/sprite-style 2D renderingWindow3D— GPU-accelerated 3D rendering with custom shaders (HLSL/SPIR-V via SDL_shadercross)- Input — keyboard, mouse, gamepad, and touch via simple events
- Audio — load and play WAV data
- Images — load PNG, JPEG, BMP, etc. (via SkiaSharp); pixel manipulation; SkiaSharp canvas drawing
Grape.Jelly— a small experimental scene-graph layer (sprites, props, panels, scenes)
The native SDL3 binaries are pulled in automatically — there is nothing to install separately. Targets .NET 9.
A 2D example
A bouncing red square. The Rendering event fires when the window needs to repaint; calling Invalidate() schedules the next frame.
using Grape;
var window = new Window2D(800, 600)
{
Title = "Bouncing Square",
BackgroundColor = new Color(20, 20, 40),
CloseKey = Key.Escape
};
float x = 0, vx = 200; // pixels per second
window.Rendering += (w, rd) =>
{
var dt = (float)rd.ElapsedSinceLastRender.TotalSeconds;
x += vx * dt;
if (x < 0 || x > w.Size.Width - 100) vx = -vx;
rd.DrawColor = new Color(220, 60, 60);
rd.DrawFillRect(new Rect(x, 250, 100, 100));
w.Invalidate(); // queue next render to cause animation
};
await window.WaitForCloseAsync();
A 3D example (manual render loop)
A spinning, colored triangle rendered with a built-in shader. Instead of using Rendering event, this version drives frames itself: queue draws on window.Renderer, call Render() to flush, and await window.NextFrameAsync() to pace the loop.
using System.Numerics;
using Grape;
var triangle = Mesh.Create<ColorVertex3D>(
[
new(new Vertex3D( 0.0f, 0.5f, 0f), new Color(255, 0, 0)),
new(new Vertex3D( 0.5f, -0.5f, 0f), new Color(0, 255, 0)),
new(new Vertex3D(-0.5f, -0.5f, 0f), new Color(0, 0, 255)),
]);
var window = new Window3D
{
Title = "Spinning Triangle",
BackgroundColor = new Color(0, 0, 32),
FullScreen = true,
CloseKey = Key.Escape
};
while (!window.IsClosed)
{
var rd = window.Renderer;
var t = (float)rd.ElapsedSinceStart.TotalSeconds;
var (width, height) = window.Size;
var aspect = (float)height / width;
var transform =
Matrix4x4.CreateRotationZ(t) *
Matrix4x4.CreateScale(0.8f) *
Matrix4x4.CreateScale(aspect, 1f, 1f);
rd.DrawMesh(triangle, Shaders.PositionColorWithTransform, transform);
rd.Render();
await window.NextFrameAsync();
}
Learn more
For full documentation, samples, and shader authoring details, see the project repository:
https://github.com/mattwar/Grape
The samples/ folder contains runnable single-file examples covering meshes, textures, blend/depth/cull modes, debug text, split-screen, render-to-image, and more.
License
MIT. See LICENSE and THIRD-PARTY-NOTICES.md in the repository.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net9.0
- Nito.AsyncEx (>= 5.1.2)
- SDL3-CS (>= 3.2.20)
- SDL3-CS.Native (>= 3.2.20)
- SDL3-CS.Native.Shadercross (>= 3.0.0)
- SkiaSharp (>= 3.119.0)
- System.Collections.Immutable (>= 9.0.8)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
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