Gm.Engine 1.0.0

dotnet add package Gm.Engine --version 1.0.0
                    
NuGet\Install-Package Gm.Engine -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Gm.Engine" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Gm.Engine" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="Gm.Engine" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Gm.Engine --version 1.0.0
                    
#r "nuget: Gm.Engine, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Gm.Engine@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Gm.Engine&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=Gm.Engine&version=1.0.0
                    
Install as a Cake Tool

Gm.Engine

A high-performance game engine built on MonoGame, featuring an Entity Component System (ECS) architecture.

Features

  • Entity Component System (ECS) for efficient game object management
  • High-performance collections optimized for game development
  • Input management system
  • Screen management system
  • Event system
  • Drawing utilities and extensions
  • Camera system

Requirements

  • .NET 8.0 or later
  • MonoGame 3.8.2 or later

Installation

dotnet add package Gm.Engine

Quick Start

using Gm.Engine;
using Gm.Engine.Ecs;
using Gm.Engine.Drawing;
using Gm.Engine.Input;

// Create a new game world
var world = new World();

// Add systems
world.AddSystem(new InputManager());
world.AddSystem(new DrawingSystem());

// Create an entity
var entity = world.CreateEntity();

// Add components
entity.AddComponent(new Position { X = 100, Y = 100 });
entity.AddComponent(new Sprite { Texture = content.Load<Texture2D>("sprite") });

// Update loop
protected override void Update(GameTime gameTime)
{
    world.Update(gameTime);
    base.Update(gameTime);
}

// Draw loop
protected override void Draw(GameTime gameTime)
{
    world.Draw(gameTime);
    base.Draw(gameTime);
}

License

This project is licensed under the MIT License - see the LICENSE file for details.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0 291 6/12/2025