Gm.Engine
1.0.0
dotnet add package Gm.Engine --version 1.0.0
NuGet\Install-Package Gm.Engine -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Gm.Engine" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Gm.Engine" Version="1.0.0" />
<PackageReference Include="Gm.Engine" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Gm.Engine --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Gm.Engine, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Gm.Engine@1.0.0
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Gm.Engine&version=1.0.0
#tool nuget:?package=Gm.Engine&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Gm.Engine
A high-performance game engine built on MonoGame, featuring an Entity Component System (ECS) architecture.
Features
- Entity Component System (ECS) for efficient game object management
- High-performance collections optimized for game development
- Input management system
- Screen management system
- Event system
- Drawing utilities and extensions
- Camera system
Requirements
- .NET 8.0 or later
- MonoGame 3.8.2 or later
Installation
dotnet add package Gm.Engine
Quick Start
using Gm.Engine;
using Gm.Engine.Ecs;
using Gm.Engine.Drawing;
using Gm.Engine.Input;
// Create a new game world
var world = new World();
// Add systems
world.AddSystem(new InputManager());
world.AddSystem(new DrawingSystem());
// Create an entity
var entity = world.CreateEntity();
// Add components
entity.AddComponent(new Position { X = 100, Y = 100 });
entity.AddComponent(new Sprite { Texture = content.Load<Texture2D>("sprite") });
// Update loop
protected override void Update(GameTime gameTime)
{
world.Update(gameTime);
base.Update(gameTime);
}
// Draw loop
protected override void Draw(GameTime gameTime)
{
world.Draw(gameTime);
base.Draw(gameTime);
}
License
This project is licensed under the MIT License - see the LICENSE file for details.
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- MonoGame.Framework.DesktopGL (>= 3.8.2.1105)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last Updated |
---|---|---|
1.0.0 | 291 | 6/12/2025 |