Gloam.Console.Render 0.7.0

dotnet add package Gloam.Console.Render --version 0.7.0
                    
NuGet\Install-Package Gloam.Console.Render -Version 0.7.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Gloam.Console.Render" Version="0.7.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Gloam.Console.Render" Version="0.7.0" />
                    
Directory.Packages.props
<PackageReference Include="Gloam.Console.Render" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Gloam.Console.Render --version 0.7.0
                    
#r "nuget: Gloam.Console.Render, 0.7.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Gloam.Console.Render@0.7.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Gloam.Console.Render&version=0.7.0
                    
Install as a Cake Addin
#tool nuget:?package=Gloam.Console.Render&version=0.7.0
                    
Install as a Cake Tool

Gloam.Console.Render

High-performance console rendering backend for Gloam engine

Overview

Gloam.Console.Render provides a full-featured console rendering implementation with double-buffered output, ANSI color support, and optimized drawing operations for roguelike games.

Features

  • Console Rendering: Full IRenderer implementation for console output
  • Double Buffering: Flicker-free rendering with ConsoleSurface
  • ANSI Color Support: Rich color output with RGB to ConsoleColor mapping
  • Layer Support: Integration with layer rendering system
  • Input Handling: ConsoleInputDevice with keyboard input detection

Quick Start

using Gloam.Console.Render.Rendering;
using Gloam.Runtime;

// Setup console rendering
var renderer = new ConsoleRenderer();
var host = new GloamHost(hostConfig);
host.SetRenderer(renderer);

// Use with layers
var layerManager = new LayerRenderingManager();
layerManager.RegisterLayer(new GameWorldLayer(), priority: 0);
layerManager.RegisterLayer(new HudLayer(), priority: 100);

Rendering Features

  • Console Surface: ConsoleSurface for efficient drawing operations
  • Color Management: Automatic RGB to ConsoleColor conversion
  • Transparency Support: Alpha channel handling (alpha=0 treated as transparent)
  • Background Bleed Prevention: Smart background color management

Key Components

  • Renderer: ConsoleRenderer - Main rendering implementation
  • Surface: ConsoleSurface - Double-buffered drawing surface
  • Input: ConsoleInputDevice - Keyboard input with edge detection
  • Layer Integration: Full support for layer-based rendering

Performance Features

  • Double Buffering: Only redraw changed console cells
  • Optimized Drawing: Minimal console write operations
  • Memory Efficient: Buffer pooling for reduced allocations
  • High Frame Rates: Capable of 60+ FPS rendering

Usage with Layers

public class GameLayer : BaseLayerRenderer
{
    public override async Task RenderAsync(IRenderer renderer, RenderLayerContext context)
    {
        // Draw game world
        renderer.DrawGlyph(10, 5, '@', Colors.Gold);
        renderer.DrawText(0, 0, "Health: 100", Colors.Red);
    }
}

Documentation

License

MIT License - see LICENSE for details.

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Gloam.Console.Render:

Package Downloads
Gloam.Runtime

High-performance dependency injection host for roguelike games with optimized game loop, scene management, and layer rendering.

GitHub repositories

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Version Downloads Last Updated
0.7.0 57 8/31/2025

Initial release with buffer pooling and ANSI rendering optimizations.