GameTimer 5.0.8
dotnet add package GameTimer --version 5.0.8
NuGet\Install-Package GameTimer -Version 5.0.8
<PackageReference Include="GameTimer" Version="5.0.8" />
<PackageVersion Include="GameTimer" Version="5.0.8" />
<PackageReference Include="GameTimer" />
paket add GameTimer --version 5.0.8
#r "nuget: GameTimer, 5.0.8"
#:package GameTimer@5.0.8
#addin nuget:?package=GameTimer&version=5.0.8
#tool nuget:?package=GameTimer&version=5.0.8
GameTimer
A .NET library for hierarchical time management in games. Provides flexible clock objects that support pause, speed control, hit pause effects, and countdown timers.
Features
- Hierarchical Time: Chain clocks together so child clocks inherit pause and speed states from parents
- Pause Control: Pause any clock and all its descendants pause automatically
- Speed Control: Speed up or slow down time with a multiplier that cascades to child clocks
- Hit Pause: Freeze a clock temporarily for impact effects (common in fighting games)
- Countdown Timers: Timer that counts down with built-in lerp interpolation for animations
- MonoGame Integration: Updates directly from XNA/MonoGame
GameTime
Quick Start
using GameTimer;
using Microsoft.Xna.Framework;
public class Game1 : Game
{
private GameClock _mainClock;
private GameClock _gameClock;
protected override void Initialize()
{
_mainClock = new GameClock();
_gameClock = new GameClock();
}
protected override void Update(GameTime gameTime)
{
// Update clock hierarchy
_mainClock.Update(gameTime);
_gameClock.Update(_mainClock);
// Pause gameplay (menu animations on _mainClock continue)
_gameClock.Paused = true;
// Slow motion
_gameClock.TimerSpeed = 0.5f;
}
}
Classes
| Class | Description |
|---|---|
GameClock |
Base clock with pause and speed control |
CountdownTimer |
Counts down from a duration with lerp support |
HitPauseClock |
Freezes temporarily for impact effects |
TimeUpdater |
Tracks time outside of XNA/MonoGame |
Hierarchical Time
Clocks can update from other clocks, creating parent-child relationships:
MainClock (real time)
|
GameClock (pauseable)
/ | \
Player Particles Enemy
mainClock.Update(gameTime);
gameClock.Update(mainClock);
playerClock.Update(gameClock);
// Pausing gameClock pauses playerClock too
gameClock.Paused = true;
Documentation
Full documentation and sample project: GitHub Repository
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- No dependencies.
NuGet packages (14)
Showing the top 5 NuGet packages that depend on GameTimer:
| Package | Downloads |
|---|---|
|
MenuBuddy
A complete MonoGame library for building menu systems and managing game state transitions |
|
|
FontBuddy
Simple, flexible text rendering for MonoGame with built-in effects and easy justification. |
|
|
FlashCards
MonoGame library for making little flashcard games |
|
|
RenderBuddy
MonoGame library to simplify drawing normal-mapped images |
|
|
ParticleBuddy
A very simple particle engine for Monogame projects |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.0.8 | 103 | 1/25/2026 |
| 5.0.7 | 78 | 1/25/2026 |
| 5.0.6 | 792 | 9/13/2025 |
| 5.0.5 | 131 | 9/13/2025 |
| 5.0.4 | 129 | 9/13/2025 |
| 5.0.3 | 136 | 9/13/2025 |
| 5.0.1 | 160 | 9/13/2025 |
| 4.0.0 | 1,680 | 7/5/2023 |
| 2.4.0 | 2,136 | 6/9/2023 |
| 2.3.0 | 1,944 | 11/1/2021 |
| 2.2.0 | 2,023 | 1/11/2021 |
| 2.1.0 | 2,049 | 9/9/2020 |
| 2.0.0 | 3,099 | 10/23/2018 |
| 1.0.8 | 2,946 | 2/3/2018 |
| 1.0.7 | 2,878 | 1/23/2018 |
| 1.0.6 | 2,789 | 1/20/2018 |
| 1.0.5 | 2,601 | 1/12/2018 |
| 1.0.4 | 2,592 | 10/18/2017 |
| 1.0.3 | 2,642 | 10/3/2017 |
| 1.0.2 | 2,561 | 9/19/2017 |
| 1.0.1 | 4,057 | 4/23/2016 |