GamePassStorage.Adapters.AbioticFactor 0.1.1

dotnet add package GamePassStorage.Adapters.AbioticFactor --version 0.1.1
                    
NuGet\Install-Package GamePassStorage.Adapters.AbioticFactor -Version 0.1.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GamePassStorage.Adapters.AbioticFactor" Version="0.1.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GamePassStorage.Adapters.AbioticFactor" Version="0.1.1" />
                    
Directory.Packages.props
<PackageReference Include="GamePassStorage.Adapters.AbioticFactor" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GamePassStorage.Adapters.AbioticFactor --version 0.1.1
                    
#r "nuget: GamePassStorage.Adapters.AbioticFactor, 0.1.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GamePassStorage.Adapters.AbioticFactor@0.1.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GamePassStorage.Adapters.AbioticFactor&version=0.1.1
                    
Install as a Cake Addin
#tool nuget:?package=GamePassStorage.Adapters.AbioticFactor&version=0.1.1
                    
Install as a Cake Tool

GamePassStorage.Adapters.AbioticFactor

The Abiotic Factor game adapter for GamePassStorage. It teaches the game-agnostic container layer about one title:

  • matches package family PlayStack.AbioticFactor_3wcqaesafpzfy;
  • classifies containers: <World>-WC (world bundle), <World>-WC-B (the game's own spare copy), Profile* (raw GVAS account saves), Settings / GameUserSettings (ini text, every byte incremented by one);
  • reads a world bundle's ABF_SAVE_VERSION table of contents (member path, size, save class, flag) without decompressing the body. The body is Oodle-compressed and Oodle is not bundled, so the codec reports itself unavailable for bundles instead of guessing;
  • names orphaned world folders from that table of contents (IWgsBlobInspector);
  • refuses writes while an AbioticFactor* process is running (IWgsWriteGate).

It ships built into the wgs tool, and the same DLL loads as a plugin (wgs --adapters <folder> ...). Use it from code:

var registry = new WgsGameAdapterRegistry();
registry.Register(new AbioticFactorAdapter());
var opened = registry.TryOpen(storeFolder);      // store opened with the game's gate and inspector

Adapters describe and gate; they never write. Every change still goes through WgsStore's own write path. Apache-2.0.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
0.1.1 29 10/3/2026
0.1.0 38 10/3/2026