GDShrapt.Builder 5.0.0

dotnet add package GDShrapt.Builder --version 5.0.0
                    
NuGet\Install-Package GDShrapt.Builder -Version 5.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GDShrapt.Builder" Version="5.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GDShrapt.Builder" Version="5.0.0" />
                    
Directory.Packages.props
<PackageReference Include="GDShrapt.Builder" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GDShrapt.Builder --version 5.0.0
                    
#r "nuget: GDShrapt.Builder, 5.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GDShrapt.Builder@5.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GDShrapt.Builder&version=5.0.0
                    
Install as a Cake Addin
#tool nuget:?package=GDShrapt.Builder&version=5.0.0
                    
Install as a Cake Tool

GDShrapt.Builder

Fluent API for programmatic GDScript 2.0 (Godot 4.x) code generation.

Features

  • Fluent building API - Create complete GDScript AST nodes with chainable methods
  • Factory methods - All declarations, expressions, and statements
  • Three building styles - Short, Fluent, and Token-based approaches
  • Full GDScript 4.x - Lambdas, annotations, typed arrays, enums

Quick Start

using GDShrapt.Reader;

// Create a simple class
var classDecl = GD.Declaration.Class(
    GD.Atribute.Extends("Node2D"),
    GD.Atribute.Export(),
    GD.Declaration.Variable("health", "int", GD.Expression.Number(100)),
    GD.Declaration.Method(GD.Syntax.Identifier("_ready"),
        GD.Expression.Call(GD.Expression.Identifier("print"),
            GD.Expression.String("Hello, Godot 4!")).ToStatement()
    )
);

classDecl.UpdateIntendation();
Console.WriteLine(classDecl.ToString());

Building Styles

Short Style

var variable = GD.Declaration.Variable("health", "int", GD.Expression.Number(100));

Fluent Style

var classDecl = GD.Declaration.Class()
    .WithExtends("Node2D")
    .AddVariable("health", "int")
    .AddMethod("_ready");

Token-based Style

var variable = new GDVariableDeclaration();
variable.VarKeyword = new GDVarKeyword();
variable.Identifier = new GDIdentifier { Sequence = "health" };

Common Patterns

Annotations

GD.Atribute.Export()                    // @export
GD.Atribute.ExportRange(0, 100)         // @export_range(0, 100)
GD.Atribute.Onready()                   // @onready
GD.Atribute.Tool()                      // @tool

Expressions

GD.Expression.GetNode("Sprite")         // $Sprite
GD.Expression.GetUniqueNode("Player")   // %Player
GD.Expression.Lambda(body)              // func(): body
GD.Expression.Await(signal)             // await signal

Statements

GD.Statement.If(condition, thenStatements)
GD.Statement.For("i", range, body)
GD.Statement.Match(expression, cases)
Package Description
GDShrapt.Reader Core parser and AST (required)
GDShrapt.Validator Compiler-style AST validation
GDShrapt.Linter Style checking and naming conventions
GDShrapt.Formatter Code formatting with type inference

Documentation

Full documentation and examples: GitHub Repository

License

MIT License - see LICENSE for details.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
5.0.0 134 1/2/2026