GDShrapt.Builder
5.0.0
dotnet add package GDShrapt.Builder --version 5.0.0
NuGet\Install-Package GDShrapt.Builder -Version 5.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GDShrapt.Builder" Version="5.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GDShrapt.Builder" Version="5.0.0" />
<PackageReference Include="GDShrapt.Builder" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GDShrapt.Builder --version 5.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: GDShrapt.Builder, 5.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GDShrapt.Builder@5.0.0
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GDShrapt.Builder&version=5.0.0
#tool nuget:?package=GDShrapt.Builder&version=5.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
GDShrapt.Builder
Fluent API for programmatic GDScript 2.0 (Godot 4.x) code generation.
Features
- Fluent building API - Create complete GDScript AST nodes with chainable methods
- Factory methods - All declarations, expressions, and statements
- Three building styles - Short, Fluent, and Token-based approaches
- Full GDScript 4.x - Lambdas, annotations, typed arrays, enums
Quick Start
using GDShrapt.Reader;
// Create a simple class
var classDecl = GD.Declaration.Class(
GD.Atribute.Extends("Node2D"),
GD.Atribute.Export(),
GD.Declaration.Variable("health", "int", GD.Expression.Number(100)),
GD.Declaration.Method(GD.Syntax.Identifier("_ready"),
GD.Expression.Call(GD.Expression.Identifier("print"),
GD.Expression.String("Hello, Godot 4!")).ToStatement()
)
);
classDecl.UpdateIntendation();
Console.WriteLine(classDecl.ToString());
Building Styles
Short Style
var variable = GD.Declaration.Variable("health", "int", GD.Expression.Number(100));
Fluent Style
var classDecl = GD.Declaration.Class()
.WithExtends("Node2D")
.AddVariable("health", "int")
.AddMethod("_ready");
Token-based Style
var variable = new GDVariableDeclaration();
variable.VarKeyword = new GDVarKeyword();
variable.Identifier = new GDIdentifier { Sequence = "health" };
Common Patterns
Annotations
GD.Atribute.Export() // @export
GD.Atribute.ExportRange(0, 100) // @export_range(0, 100)
GD.Atribute.Onready() // @onready
GD.Atribute.Tool() // @tool
Expressions
GD.Expression.GetNode("Sprite") // $Sprite
GD.Expression.GetUniqueNode("Player") // %Player
GD.Expression.Lambda(body) // func(): body
GD.Expression.Await(signal) // await signal
Statements
GD.Statement.If(condition, thenStatements)
GD.Statement.For("i", range, body)
GD.Statement.Match(expression, cases)
Related Packages
| Package | Description |
|---|---|
| GDShrapt.Reader | Core parser and AST (required) |
| GDShrapt.Validator | Compiler-style AST validation |
| GDShrapt.Linter | Style checking and naming conventions |
| GDShrapt.Formatter | Code formatting with type inference |
Documentation
Full documentation and examples: GitHub Repository
License
MIT License - see LICENSE for details.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- GDShrapt.Reader (>= 5.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.0.0 | 134 | 1/2/2026 |