Figgle 0.6.2
dotnet add package Figgle --version 0.6.2
NuGet\Install-Package Figgle -Version 0.6.2
<PackageReference Include="Figgle" Version="0.6.2" />
<PackageVersion Include="Figgle" Version="0.6.2" />
<PackageReference Include="Figgle" />
paket add Figgle --version 0.6.2
#r "nuget: Figgle, 0.6.2"
#addin nuget:?package=Figgle&version=0.6.2
#tool nuget:?package=Figgle&version=0.6.2
_____ _ _
| __|_|___ ___| |___
| __| | . | . | | -_|
|__| |_|_ |_ |_|___|
|___|___|
ASCII banner generation for .NET
Console.WriteLine(
FiggleFonts.Standard.Render("Hello, World!"));
Produces...
_ _ _ _ __ __ _ _ _
| | | | ___| | | ___ \ \ / /__ _ __| | __| | |
| |_| |/ _ \ | |/ _ \ \ \ /\ / / _ \| '__| |/ _` | |
| _ | __/ | | (_) | \ V V / (_) | | | | (_| |_|
|_| |_|\___|_|_|\___( ) \_/\_/ \___/|_| |_|\__,_(_)
|/
Alternatively, use Figgle's source generator to embed just the fonts you want into your assembly, or—if the text to render is known ahead of time—generate output during compilation, so you don't need to ship Figgle binaries with your app. See below for details.
The library bundles 265 FIGlet fonts in the Figgle.Fonts NuGet package. You can add your own if that's not enough!
Installation
Available via NuGet:
Install-Package Figgle
Targets .NET Standard 2.0, so runs pretty much anywhere. If you require .NET Standard 1.3, use package version 0.4.1.
Other samples
Using FiggleFonts.Graffiti
:
___ ___ .__ .__ __ __ .__ .___._.
/ | \ ____ | | | | ____ / \ / \___________| | __| _/| |
/ ~ \_/ __ \| | | | / _ \ \ \/\/ / _ \_ __ \ | / __ | | |
\ Y /\ ___/| |_| |_( <_> ) \ ( <_> ) | \/ |__/ /_/ | \|
\___|_ / \___ >____/____/\____/ /\ \__/\ / \____/|__| |____/\____ | __
\/ \/ )/ \/ \/ \/
Using FiggleFonts.ThreePoint
:
|_| _ || _ \ / _ _| _||
| |(/_||(_), \/\/ (_)| |(_|.
Using FiggleFonts.Ogre
:
_ _ __ __ _ _ _
/\ /\___| | | ___ / / /\ \ \___ _ __| | __| | / \
/ /_/ / _ \ | |/ _ \ \ \/ \/ / _ \| '__| |/ _` |/ /
/ __ / __/ | | (_) | \ /\ / (_) | | | | (_| /\_/
\/ /_/ \___|_|_|\___( ) \/ \/ \___/|_| |_|\__,_\/
|/
Using FiggleFonts.Rectangles
:
__
_____ _ _ _ _ _ _ _| |
| | |___| | |___ | | | |___ ___| |_| | |
| | -_| | | . |_ | | | | . | _| | . |__|
|__|__|___|_|_|___| | |_____|___|_| |_|___|__|
|_|
Using FiggleFonts.Slant
:
__ __ ____ _ __ __ ____
/ / / /__ / / /___ | | / /___ _____/ /___/ / /
/ /_/ / _ \/ / / __ \ | | /| / / __ \/ ___/ / __ / /
/ __ / __/ / / /_/ / | |/ |/ / /_/ / / / / /_/ /_/
/_/ /_/\___/_/_/\____( ) |__/|__/\____/_/ /_/\__,_(_)
|/
Loading external fonts
Figgle ships with a bunch of fonts (in the FiggleFonts
class). If you prefer, you can load your own.
Here's an example that loads a font from disk and renders some text with it:
using var fontStream = System.IO.File.OpenRead("myfont.flf");
var font = FiggleFontParser.Parse(fontStream);
var text = font.Render("Hello World, from My Font");
Using the Source Generator
Figgle has two source generators: one renders static text at compile time, the other embeds the font into your assembly.
Static text rendering
If the text you want Figgle to render is known at compile time, this section is for you.
Instead of having Figgle render text at runtime, you can use Figgle's source generator to do the rendering at compile time. This has two benefits:
- Faster runtime performance, as no Figgle code is executed
- Less memory consumption, as no Figgle code is loaded
- Smaller application footprint, as you don't need to ship Figgle binaries
In your code:
using Figgle;
namespace MyNamespace;
[GenerateFiggleText("HelloWorldString", "blocks", "Hello world")]
internal partial class MyClass
{
}
By adding this attribute to a partial class, Figgle will automatically generate the corresponding member in another part of the partial class, resembling:
namespace MyNamespace;
partial class MyClass
{
public static string HelloWorldString { get; } = "...rendered text here...";
}
If you want to use an external font, include the external font file as an additional file in your csproj:
<ItemGroup>
<AdditionalFiles Include="myfont.flf" />
</ItemGroup>
Then specify the font's file name (excluding the extension) as the font name in the attribute:
[GenerateFiggleText("HelloWorldString", "myfont", "Hello world")]
Alternatively, you can specify a custom font name using the FontName
item metadata:
<ItemGroup>
<AdditionalFiles Include="myfont.flf" FontName="MyCustomFontName" />
</ItemGroup>
[GenerateFiggleText("HelloWorldString", "MyCustomFontName", "Hello world")]
Note the font name specified in the GenerateFiggleText
attribute is case-insensitive so mycustomfontname
works too.
Embedding fonts
If you know the font you want to use to render, but the text to render is dynamic during runtime (e.g. user input), you can use the source generator to embed the font into your assembly.
By embedding only the fonts you want into your assembly, you can avoid having to ship all of built-in figgle fonts with your application, reducing the deploy size and memory usage of your application.
In your code:
using Figgle;
namespace MyNamespace;
[EmbedFiggleFont(memberName: "MyFont", fontName: "blocks")]
internal static partial class MyClass
{
}
This will cause the source generator to generate a static property of type FiggleFont
in the MyClass
type, which you can use to render text:
using Figgle;
namespace MyNamespace;
internal partial class MyClass
{
public static FiggleFont MyFont { get; }
}
You can then use the font the same way you use a built-in font:
using Figgle;
namespace MyNamespace;
string text = MyClass.MyFont.Render("Hello, World!");
Console.WriteLine(text);
Similar to GenerateFiggleText
, external fonts are also supported. Include the external font file as an additional file in your csproj
the same way as before:
<ItemGroup>
<AdditionalFiles Include="myfont.flf" FontName="MyExternalFont" />
</ItemGroup>
Then specify the font's font name as specified in AdditionalFiles
(filename without the extension is also recognized if FontName
property is not defined):
[EmbedFiggleFont(memberName: "MyFont", fontName: "MyExternalFont")]
Source generator diagnostics
Rule ID | Category | Severity | Notes |
---|---|---|---|
FGL0001 | Figgle | Error | The specified font name was not found. |
FGL0002 | Figgle | Error | The attribute specified an invalid member name. |
FGL0003 | Figgle | Error | The member specified by the attribute has already been declared. |
FGL0004 | Figgle | Error | The type must be partial . |
FGL0005 | Figgle | Error | Figgle generation does not support nested types. |
FGL0006 | Figgle | Error | There were errors when trying to read the external font. |
FGL0007 | Figgle | Error | Type must static . |
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages (56)
Showing the top 5 NuGet packages that depend on Figgle:
Package | Downloads |
---|---|
Convey
Convey |
|
Genocs.Core
The core components to build .NET Core projects along with Genocs Library. |
|
KS.CoreCLR
Simulates our future-planned kernel |
|
Else.WebApi.AppSettingsVariables
Else.WebApi.AppSettingsVariables |
|
UXAV.AVnet.Core
Package Description |
GitHub repositories (12)
Showing the top 12 popular GitHub repositories that depend on Figgle:
Repository | Stars |
---|---|
meysamhadeli/monolith-to-cloud-architecture
A practical architecture styles for migrating from monolith to modern cloud native application with the latest technologies and architectures like Vertical Slice Architecture, Event Sourcing, CQRS, DDD, gRpc, MongoDB, RabbitMq, and Masstransit in .Net 9.
|
|
IoTSharp/IoTSharp
IoTSharp is an open-source IoT platform for data collection, processing, visualization, and device management.
|
|
snatch-dev/Convey
A simple recipe for .NET Core microservices.
|
|
meysamhadeli/booking-modular-monolith
Practical Modular Monolith, built with .Net 9, DDD, CQRS, Vertical Slice Architecture, Event-Driven Architecture, and the latest technologies.
|
|
rstropek/Samples
|
|
dawn-lc/ArchivePasswordTestTool
利用7zip测试压缩包的功能 对加密压缩包进行自动化测试密码
|
|
thangchung/practical-dapr
A full-stack .NET microservices build on Dapr and Tye
|
|
LeonKou/NetPro
🌈An enhanced version with clean architecture of asp.netcore,efficiently manage startup,Support for netcore3.1/6.0
|
|
zidanfanshao/befree
一款红队在信息收集时规避IP封禁的傻瓜式一键代理池,通过大量代理节点轮询的代理池工具
|
|
Amine-Smahi/C-Sharp-Learning-Journey
Some of the projects i made when starting to learn c#, winfroms and wpf
|
|
GameProgressive/UniSpyServer
An Open source GameSpy emulator written in C#
|
|
fraktalcyber/Fransom
Fraktal's Ransomware Emulator
|