Exec-Friflo.Engine.ECS
3.4.2
dotnet add package Exec-Friflo.Engine.ECS --version 3.4.2
NuGet\Install-Package Exec-Friflo.Engine.ECS -Version 3.4.2
<PackageReference Include="Exec-Friflo.Engine.ECS" Version="3.4.2" />
<PackageVersion Include="Exec-Friflo.Engine.ECS" Version="3.4.2" />
<PackageReference Include="Exec-Friflo.Engine.ECS" />
paket add Exec-Friflo.Engine.ECS --version 3.4.2
#r "nuget: Exec-Friflo.Engine.ECS, 3.4.2"
#:package Exec-Friflo.Engine.ECS@3.4.2
#addin nuget:?package=Exec-Friflo.Engine.ECS&version=3.4.2
#tool nuget:?package=Exec-Friflo.Engine.ECS&version=3.4.2
Friflo.Engine.ECS
High Performance C# ECS - Entity Component System.
The ECS for finishers đ
Feature highlights
- Simple API - no boilerplate, rock-solid đż and bulletproof đĄïž
- High-performance đ„ compact ECS
- Low memory footprint đŁ. Create 100.000.000 entities in 1.5 sec
- Zero ⊰ allocations after buffers are large enough. No struct boxing
- High performant / type-safe queries â
- Efficient multithreaded queries â¶
- Entity component Search in O(1) â
- Fast batch / bulk operations â©
- Command buffers / deferred operations âïž
- Entity relationships and relations â
- Entity hierarchy / tree âȘȘ
- Fully reactive / entity events âĄ
- Systems / System groups âïž
- Watch entities, components, relations, tags, query results, systems, ... in debugger đ
- JSON Serialization đż
- SIMD Support đ§ź
- Supports .NET Standard 2.1 .NET 5 .NET 6 .NET 7 .NET 8
WASM / WebAssembly, Unity (Mono, AOT/IL2CPP, WebGL), Godot, MonoGame, ... and Native AOT - 100% secure C# đ. No unsafe code, native dll bindings and access violations. See Wiki â Library.
More at GitHub README.md
What is an ECS?
An entity-component-system (ECS) is a software architecture pattern. See ECS â
Wikipedia.
It is often used in the Gaming industry - e.g. Minecraft - and used for high performant data processing.
An ECS provide two strengths:
It enables writing highly decoupled code. Data is stored in Components which are assigned to objects - aka Entities - at runtime.
Code decoupling is accomplished by dividing implementation in pure data structures (Component types) - and code (Systems) to process them.It enables high performant system execution by storing components in continuous memory to leverage CPU caches L1, L2 & L3.
It improves CPU branch prediction by minimizing conditional branches when processing components in tight loops.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- Friflo.Json.Fliox (>= 1.0.4)
- System.Runtime.CompilerServices.Unsafe (>= 6.1.0)
-
net6.0
- Friflo.Json.Fliox (>= 1.0.4)
- System.Runtime.CompilerServices.Unsafe (>= 6.1.0)
-
net7.0
- Friflo.Json.Fliox (>= 1.0.4)
- System.Runtime.CompilerServices.Unsafe (>= 6.1.0)
-
net8.0
- Friflo.Json.Fliox (>= 1.0.4)
- System.Runtime.CompilerServices.Unsafe (>= 6.1.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last Updated |
---|---|---|
3.4.2 | 101 | 9/4/2025 |