EveryBIM.gltfpack.Binaries
1.0.0
dotnet add package EveryBIM.gltfpack.Binaries --version 1.0.0
NuGet\Install-Package EveryBIM.gltfpack.Binaries -Version 1.0.0
<PackageReference Include="EveryBIM.gltfpack.Binaries" Version="1.0.0" />
<PackageVersion Include="EveryBIM.gltfpack.Binaries" Version="1.0.0" />
<PackageReference Include="EveryBIM.gltfpack.Binaries" />
paket add EveryBIM.gltfpack.Binaries --version 1.0.0
#r "nuget: EveryBIM.gltfpack.Binaries, 1.0.0"
#:package EveryBIM.gltfpack.Binaries@1.0.0
#addin nuget:?package=EveryBIM.gltfpack.Binaries&version=1.0.0
#tool nuget:?package=EveryBIM.gltfpack.Binaries&version=1.0.0
⚠️ Important Note on Native Binaries Extraction
This package contains native, platform-specific binaries for multiple environments (win-x64, linux-x64, osx-x64, osx-arm64).
By default, modern .NET SDK projects (such as .NET Core or .NET 5+) configured as generic AnyCPU Class Libraries (<OutputType>Library</OutputType>) do not automatically copy native assets from the runtimes/ folder during a standard dotnet build.
To ensure that MSBuild correctly resolves and extracts the architecture-specific binaries from this package into your bin/ directory output cache without needing physical dotnet publish, you must explicitly define your target Runtime Identifier (RID).
Solution:
Add the <RuntimeIdentifier> property matching your target platform (e.g., win-x64, linux-x64, or osx-x64) to a <PropertyGroup> inside your project's .csproj file mapping:
<PropertyGroup>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.0 | 183 | 3/29/2026 |