ConsoleSpinner 3.0.1

dotnet add package ConsoleSpinner --version 3.0.1
                    
NuGet\Install-Package ConsoleSpinner -Version 3.0.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ConsoleSpinner" Version="3.0.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="ConsoleSpinner" Version="3.0.1" />
                    
Directory.Packages.props
<PackageReference Include="ConsoleSpinner" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add ConsoleSpinner --version 3.0.1
                    
#r "nuget: ConsoleSpinner, 3.0.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ConsoleSpinner@3.0.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=ConsoleSpinner&version=3.0.1
                    
Install as a Cake Addin
#tool nuget:?package=ConsoleSpinner&version=3.0.1
                    
Install as a Cake Tool

ConsoleSpinner

This library is a simple console spinner for .NET Core Console applications. It can be used for synchronous blocks of code or async tasks.

demo.gif

Usage

The library adds a new helper function ConsoleEx.StartSpinner(). This function returns an IDisposable that will display the spinner until it is disposed, or you can pass in a task and it will display the spinner until the task is complete.

This allows the spinner to be used in two ways, with long running synchronous code or with async tasks.

Setup

This library uses background tasks to write to the console output. In order for this to work without corrupting the console output, you need to add a reference to the Nito.AsyncEx nnuget package and set up a single threaded synchronization context for your console application.

class Program
{
  static int Main(string[] args)
    // set up synchornization context for console APIs
     => AsyncContext.Run(AsyncMain);

  static async Task<int> AsyncMain()
  {
    ... your console code here ...
  }
}

Usage with synchronous code

The spinner is an IDisposable which is useful for synchronous code. Just use a using statement to create a scope for the spinner. The spinner will animate until the block is exited and the object is disposed.

// spinner will complete when block is exited.
using(_ = ConsoleEx.StartSpinner())
{
	// long running non-task based code 
}

Usage with async Tasks

The spinner lifetime can be tied to the lifetime of a Task. This is useful for async code where you want to display a spinner while waiting for a task to complete. The spinner will animate until the task is completed.

// spinner will complete when task is completed.
var task = Task.Delay(delay);
ConsoleEx.StartSpinner(task);
await task; // wait for the task to complete

Using Options

You can control the behavior of the spinner by passing in a SpinnerOptions object to ConsoleEx.StartSpinner().

Options.Animation

You can pass in a different animation style by passing in the Options to ConsoleEx.StartSpinner().

using(_ = ConsoleEx.StartSpinner(Animations.Dots))
{
	// long running non-task based code 
}

Predefined animations are:

Style Description
Animations.Lines Displays a line spinner
Animations.Dots Displays a dot spinner
Animations.Boxes Displays a box spinner
Animations.Arrows Displays an arrow spinner
Animations.VerticalBars Displays a vertical bar spinner
Animations.HorizontalBars Displays a horizontal bar spinner
Animations.Triangles Displays a triangle spinner
Animations.QuarterBalls Displays a quarter ball spinner
Animations.HalfBalls Displays a half ball spinner
Animations.Balloons Displays a balloon spinner
Animations.Arcs Displays an arc spinner
Animations.BouncingBalls Displays a bouncing ball spinner
Animations.Wave Displays a wave spinner
Animations.Braille Displays a braille spinner

You can also defined your own animations by passing in a array of equal width strings. The animation will cycle through the strings.

using(var _ = ConsoleEx.StartSpinner(new SpinnerOptions() { Animation= new [] { "`  ", "`` ", "```", " ``", "  `", "   "}))
{
	...long running code..
}

Options.Theme

The options.Theme is an array of ConsoleColors which will be used for each frame. The spinner will cycle through the colors.

using(_ = ConsoleEx.StartSpinner(new SpinnerOptions() { Theme = Themes.RedWhiteBlue }))
{
	// long running non-task based code 
}

Options.Delay

Delay controls how many ms between each frame of the animation. The default is 100ms.

Options.Success, Options.Failure, Options.SuccessColor, Options.FailureColor

These options all you to define the string for success, failure, and the color for each.

Options.CustomFrame

You can customize the spinner by passing in a CustomFrame function. The custom frame function takes in the current frame, and a boolean for whether the task is done or not. It returns a string that represents the frame.

Arguments are

  • frame - the current frame of the animation
  • done - a boolean indicating whether the task is done or not Return:
  • A formatted string representing the frame.

NOTE: The width of the output and position of the frame in the output needs to be consistent for the animation to look correct.

i = 10;
using (var _ = ConsoleEx.StartSpinner(new SpinnerOptions() { CustomFrame: (frame, done) => $"{frame} Counter: {i} " }))
{
    for (; i > 0; i--)
    {
        // simulate doing stuff...
        await Task.Delay(1000);
    }
}

This allows you to have the spinner act like a progress bar.

Change Log

2.x to 3.x

  • Switched to using Nito.AsyncEx for synchronization context. This is required for console applications to use async/await without corrupting the console output. (see https://devblogs.microsoft.com/dotnet/await-synchronizationcontext-and-console-apps/ for details)
  • Changed WriteSpinner() ⇒ StartSpinner() to better reflect the usage of the spinner.
  • Added additional method overloads for animation and success/failed to make it easier to invoke
  • updated readme
Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net5.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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