Collections.Pooled 1.0.82

There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Collections.Pooled --version 1.0.82                
NuGet\Install-Package Collections.Pooled -Version 1.0.82                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Collections.Pooled" Version="1.0.82" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Collections.Pooled --version 1.0.82                
#r "nuget: Collections.Pooled, 1.0.82"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Collections.Pooled as a Cake Addin
#addin nuget:?package=Collections.Pooled&version=1.0.82

// Install Collections.Pooled as a Cake Tool
#tool nuget:?package=Collections.Pooled&version=1.0.82                

Includes PooledList, PooledDictionary, PooledSet, PooledStack, and PooledQueue: based on the corresponding collections in System.Collections.Generic, but using ArrayPool internally to reduce allocations, and with some API changes that allow for better compatibility with Span.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 is compatible.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (22)

Showing the top 5 NuGet packages that depend on Collections.Pooled:

Package Downloads
CosmosStack.Extensions.Collections

CosmosStack collections extension library

Arch

A high performance c# net.7 and net.8 archetype based ECS ( Entity component system ).

TextControlBox.JuliusKirsch

A fast and powerful textbox with syntaxhighlighting and much more

MoonTools.Core.Graph

A GC-friendly graph theory library for .NET Core intended for use with games.

Dispose.Scope

This library is a class library that allows you to easily use scopes to manage instances of objects that implement the `IDisposable` interface. Register the `IDisposable`s that need to be released into the scope, and then automatically release all registered objects at the end of the scope.

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on Collections.Pooled:

Repository Stars
genaray/Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
mirbeta/OpenMir2
Legend of Mir 2 Game server
AnnulusGames/Arch.Unity
Arch ECS integration for Unity.
Version Downloads Last updated
2.0.0-preview.27 308,293 11/28/2019
2.0.0-preview.26 310 11/13/2019
2.0.0-preview.25 300 11/13/2019
2.0.0-preview.24 478 9/24/2019
2.0.0-preview.23 303 9/5/2019
2.0.0-preview.22 308 9/5/2019
2.0.0-preview.21 301 9/5/2019
2.0.0-preview.20 323 8/14/2019
2.0.0-preview.19 337 8/10/2019
2.0.0-preview.18 333 8/8/2019
2.0.0-preview.16 324 6/23/2019
2.0.0-preview.15 307 6/23/2019
2.0.0-preview.14 320 6/23/2019
2.0.0-preview.13 353 5/19/2019
2.0.0-preview.12 350 5/18/2019
2.0.0-preview.11 331 5/18/2019
2.0.0-preview.10 330 5/18/2019
2.0.0-preview.9 340 5/7/2019
2.0.0-preview.8 350 4/19/2019
2.0.0-preview.7 327 4/8/2019
2.0.0-preview.6 338 4/7/2019
2.0.0-preview.5 321 4/7/2019
2.0.0-preview.4 316 4/7/2019
2.0.0-preview.3 329 4/7/2019
2.0.0-preview.2 1,578 4/7/2019
1.0.82 479,638 4/3/2019
1.0.77 13,806 2/12/2019
1.0.68 705 2/9/2019
1.0.61 703 2/6/2019
1.0.54 730 2/6/2019
1.0.47 701 1/31/2019
1.0.38 708 1/28/2019
1.0.21 681 1/24/2019
1.0.6 720 1/24/2019
1.0.5 707 1/24/2019
1.0.4 737 1/23/2019
1.0.3.1 725 1/22/2019
1.0.3 750 1/21/2019
1.0.2 749 1/19/2019
1.0.1 722 12/25/2018
1.0.0 899 12/24/2018

Adds `sizeToCapacity` parameter to PooledList constructor. When set to true, this parameter causes the list to start out with `Count == Capacity`. All entries in the list will have the default value for the type, or if `clearMode` is set to `ClearMode.Never` then entries in the list may have a previously-used value from the array pool. This feature is primarily useful when working with value types and avoiding unnecessary allocations. Thanks to Dzmitry Lahoda for the contribution!