CodeGame.Client
0.2.2
dotnet add package CodeGame.Client --version 0.2.2
NuGet\Install-Package CodeGame.Client -Version 0.2.2
<PackageReference Include="CodeGame.Client" Version="0.2.2" />
paket add CodeGame.Client --version 0.2.2
#r "nuget: CodeGame.Client, 0.2.2"
// Install CodeGame.Client as a Cake Addin #addin nuget:?package=CodeGame.Client&version=0.2.2 // Install CodeGame.Client as a Cake Tool #tool nuget:?package=CodeGame.Client&version=0.2.2
C#-Client
The C# client library for CodeGame.
Installation
dotnet add package CodeGame.Client
Usage
// Create a new game socket.
using var socket = await GameSocket.Create("games.code-game.org/example");
// Create a new private game.
var gameId = await socket.CreateGame(false);
// Join a game.
await socket.Join(gameId, "username");
// Spectate a game.
await socket.Spectate(gameId);
// Connect with an existing session.
await socket.RestoreSession("username");
// Register an event listener for the `my_event` event.
socket.On<MyEvent>("my_event", (data) =>
{
// TODO: do something with `data`
});
// Send a `hello_world` command.
socket.Send("hello_world", new HelloWorldCmd
{
Message = "Hello, World!"
})
// Wait until the connection is closed.
socket.Wait();
License
MIT License
Copyright (c) 2022 Julian Hofmann
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net6.0
- Directories.Net (>= 1.0.0)
- Websocket.Client (>= 4.4.43)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.