BloomEffectRenderer 1.1.5
dotnet add package BloomEffectRenderer --version 1.1.5
NuGet\Install-Package BloomEffectRenderer -Version 1.1.5
<PackageReference Include="BloomEffectRenderer" Version="1.1.5" />
paket add BloomEffectRenderer --version 1.1.5
#r "nuget: BloomEffectRenderer, 1.1.5"
// Install BloomEffectRenderer as a Cake Addin #addin nuget:?package=BloomEffectRenderer&version=1.1.5 // Install BloomEffectRenderer as a Cake Tool #tool nuget:?package=BloomEffectRenderer&version=1.1.5
If you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.
Learn more about Target Frameworks and .NET Standard.
-
- Faders (>= 1.1.1.1)
- MonoGame.Framework.Portable (>= 3.7.1.189)
- ShaderTools (>= 1.0.2.1)
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