BlazorBlueprint.Primitives 4.2.0

dotnet add package BlazorBlueprint.Primitives --version 4.2.0
                    
NuGet\Install-Package BlazorBlueprint.Primitives -Version 4.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BlazorBlueprint.Primitives" Version="4.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="BlazorBlueprint.Primitives" Version="4.2.0" />
                    
Directory.Packages.props
<PackageReference Include="BlazorBlueprint.Primitives" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add BlazorBlueprint.Primitives --version 4.2.0
                    
#r "nuget: BlazorBlueprint.Primitives, 4.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package BlazorBlueprint.Primitives@4.2.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=BlazorBlueprint.Primitives&version=4.2.0
                    
Install as a Cake Addin
#tool nuget:?package=BlazorBlueprint.Primitives&version=4.2.0
                    
Install as a Cake Tool

BlazorBlueprint.Primitives

Headless, unstyled Blazor primitive components with ARIA attributes and keyboard support. Build your own component library using these composable primitives.

Features

  • Headless & Unstyled: Complete control over styling — primitives provide behavior, accessibility, and state management without imposing any visual design
  • Built with Accessibility in Mind: Includes ARIA attributes and keyboard interaction support
  • Composition-Based: Flexible component composition patterns for building complex UIs
  • Type-Safe: Full C# type safety with IntelliSense support
  • State Management: Built-in controlled and uncontrolled state patterns
  • Keyboard Support: Keyboard interaction support for interactive components
  • Two-Layer Portal Architecture: Category-scoped portals (Container and Overlay) for efficient rendering
  • .NET 10: Built for the latest .NET platform

Installation

dotnet add package BlazorBlueprint.Primitives

Setup

Register services in Program.cs:

builder.Services.AddBlazorBlueprintPrimitives();

Add the portal host to your root layout (MainLayout.razor):

<BbPortalHost />

Add a single import to _Imports.razor:

@using BlazorBlueprint.Primitives

Reference the primitives stylesheet from your host page (App.razor or index.html):

<link rel="stylesheet" href="_content/BlazorBlueprint.Primitives/css/primitives.css" />

It is small and carries no design decisions — only the rules the primitives' own markup depends on, such as hiding screen-reader-only announcements and sizing the dismiss overlay. Skip it and the Sortable list reads its keyboard instructions out as visible body text. Apps that also use BlazorBlueprint.Components can load it or not; the two stylesheets agree.

Available Primitives

Primitive Description
Accordion Collapsible content sections with single or multiple item expansion
Alert Dialog Modal requiring explicit acknowledgement, no dismiss via overlay or Escape
Barcode Fourteen linear symbology encoders, each with its own alphabet, length rule and check digit, producing bar geometry rather than pixels
Checkbox Binary selection control with indeterminate state and BbCheckboxIndicator sub-component
Collapsible Expandable content area with trigger control
Context Menu Right-click menu with keyboard navigation and positioning
Dashboard Grid Widget layout state, drag-and-drop coordination, resize handling, responsive breakpoints
DataGrid Headless data grid with sorting, filtering, pagination, selection, expansion, row grouping, and state management
Dialog Modal dialogs with backdrop, focus management, and portal rendering
Direction Writing direction for everything inside it, cascaded as a context and written as a dir attribute
Dropdown Menu Context menus with items, checkbox items, separators, and keyboard shortcuts
Gantt Task tree, summary roll-up, the timeline's two tiers and dependencies resolved against the rows on screen, with no markup
Hover Card Rich preview cards on hover with delay control
Label Accessible labels for form controls with automatic association
Menubar Application-style menu bar with roving focus, submenus and typeahead
Navigation Menu Site navigation with hoverable panels, pointer intent and keyboard access
Pivot Cross-tabulation: nested headings on both axes, and totals worked out from the items rather than from the cells
Popover Floating panels for additional content with positioning
Progress Accessible progress bar with determinate and indeterminate states
QR Code The whole of ISO/IEC 18004: every version and error-correction level, Reed-Solomon over GF(256), block interleaving and the eight masks, producing a module matrix
Radio Group Mutually exclusive options with keyboard navigation
Scroll Area Custom scrollbar with accessible ARIA scrollbar role and drag support
Select Dropdown selection with cascading type inference and display text resolution
Separator Semantic or decorative divider with orientation support
Sheet Side panels that slide in from viewport edges
Signature Pad Stroke capture from pointer, touch or stylus, keeping the raw points behind a signature
Slider Range input with keyboard navigation and pointer drag support
Sortable Drag-and-drop sortable lists with SortableJS interop, ARIA live announcements, and connected multi-list support
Swipe Area Swipe gestures with a distance threshold, an axis to judge them on, and pointer capture so a swipe off the edge still counts
Switch Toggle control with BbSwitchThumb sub-component for automatic data-state sync
Table Data table with header, body, rows, cells, and pagination
Tabs Tabbed interface with keyboard navigation
Toggle Pressed/active state with aria-pressed support
Tooltip Brief informational popups with hover/focus triggers
Tree View Hierarchical expand/collapse, selection, and checkbox state management

Services

Service Description
IPortalService Two-layer portal management with Container and Overlay categories
IFocusManager Focus trapping and restoration for overlays
IPositioningService Floating UI positioning with auto-update
IKeyboardShortcutService Global keyboard shortcut registration and management
DropdownManagerService Coordinates open/close state across multiple dropdowns

API Reference

Accordion

<BbAccordion Type="AccordionType.Single" Collapsible="true" DefaultValue="item-1">
    <BbAccordionItem Value="item-1">
        <BbAccordionTrigger>Section 1</BbAccordionTrigger>
        <BbAccordionContent>Content 1</BbAccordionContent>
    </BbAccordionItem>
</BbAccordion>
Parameter Type Default Description
Type AccordionType Single Single (one item open) or Multiple (many items open)
Collapsible bool false When Single, allows closing all items

Checkbox

<BbCheckbox @bind-Checked="isChecked" Indeterminate="@isIndeterminate">
    <BbCheckboxIndicator />
</BbCheckbox>
Parameter Type Default Description
Checked bool false Checked state
Indeterminate bool false Shows partial/mixed state

BbCheckboxIndicator renders the appropriate check or indeterminate SVG icon automatically based on parent state:

Parameter Type Default Description
ChildContent RenderFragment? null Custom content instead of default icons
Size int 14 SVG icon size in pixels
StrokeWidth int 3 SVG stroke width

Select

<BbSelect TValue="string" @bind-Value="selected" @bind-Open="isOpen">
    <BbSelectTrigger>
        <BbSelectValue Placeholder="Choose..." />
    </BbSelectTrigger>
    <BbSelectContent>
        <BbSelectItem Value="@("a")" Text="Option A" />
        <BbSelectItem Value="@("b")" Text="Option B" />
    </BbSelectContent>
</BbSelect>

Select uses [CascadingTypeParameter] — child components infer TValue from the parent. Supports ItemClass for parent-level item styling.

Parameter Type Default Description
Value TValue? — Selected value (two-way bindable)
Open bool false Open state (two-way bindable)
ItemClass string? null CSS classes cascaded to all BbSelectItem children

Dialog

<BbDialog @bind-Open="isOpen">
    <BbDialogTrigger>Open</BbDialogTrigger>
    <BbDialogPortal>
        <BbDialogOverlay />
        <BbDialogContent>
            <BbDialogTitle>Title</BbDialogTitle>
            <BbDialogDescription>Description</BbDialogDescription>
            <BbDialogClose>Close</BbDialogClose>
        </BbDialogContent>
    </BbDialogPortal>
</BbDialog>

Sheet

<BbSheet>
    <BbSheetTrigger>Open</BbSheetTrigger>
    <BbSheetPortal>
        <BbSheetOverlay />
        <BbSheetContent Side="SheetSide.Right">
            <BbSheetTitle>Title</BbSheetTitle>
            <BbSheetDescription>Description</BbSheetDescription>
            <BbSheetClose>Close</BbSheetClose>
        </BbSheetContent>
    </BbSheetPortal>
</BbSheet>
Parameter Type Default Description
Side SheetSide Right Top, Right, Bottom, Left

Popover

<BbPopover>
    <BbPopoverTrigger>Open</BbPopoverTrigger>
    <BbPopoverContent Side="PopoverSide.Bottom" Align="PopoverAlign.Center">
        Content here
    </BbPopoverContent>
</BbPopover>
Parameter Type Default Description
Side PopoverSide Bottom Top, Right, Bottom, Left
Align PopoverAlign Center Start, Center, End
CloseOnEscape bool true Close when Escape key pressed
CloseOnClickOutside bool true Close when clicking outside

Tooltip

<BbTooltip DelayDuration="700" HideDelay="0">
    <BbTooltipTrigger>Hover me</BbTooltipTrigger>
    <BbTooltipContent>Tooltip text</BbTooltipContent>
</BbTooltip>
Parameter Type Default Description
DelayDuration int 700 Milliseconds before showing
HideDelay int 0 Milliseconds before hiding

HoverCard

<BbHoverCard OpenDelay="700" CloseDelay="300">
    <BbHoverCardTrigger>Hover for preview</BbHoverCardTrigger>
    <BbHoverCardContent>Rich preview content</BbHoverCardContent>
</BbHoverCard>
Parameter Type Default Description
OpenDelay int 700 Milliseconds before showing
CloseDelay int 300 Milliseconds before hiding
<BbDropdownMenu ItemClass="px-2 py-1.5 cursor-pointer rounded hover:bg-accent">
    <BbDropdownMenuTrigger>Menu</BbDropdownMenuTrigger>
    <BbDropdownMenuContent>
        <BbDropdownMenuItem>Cut</BbDropdownMenuItem>
        <BbDropdownMenuItem>Copy</BbDropdownMenuItem>
        <BbDropdownMenuItem Href="https://example.com" Target="_blank">Visit Site</BbDropdownMenuItem>
        <BbDropdownMenuCheckboxItem @bind-Checked="isEnabled">Enable</BbDropdownMenuCheckboxItem>
    </BbDropdownMenuContent>
</BbDropdownMenu>
Parameter Type Default Description
ItemClass string? null CSS classes cascaded to all menu items

BbDropdownMenuItem supports Href and Target for link items — renders as <a> when Href is set.

Switch

<BbSwitch @bind-Checked="isEnabled" class="relative h-6 w-11 rounded-full bg-input">
    <BbSwitchThumb class="pointer-events-none block h-5 w-5 rounded-full bg-background shadow-lg" />
</BbSwitch>

BbSwitchThumb automatically syncs data-state ("checked" / "unchecked") from the parent via cascading parameter.

Radio Group

<BbRadioGroup TValue="string" @bind-Value="selected" ItemClass="flex items-center gap-2">
    <BbRadioGroupItem Value="@("a")">Option A</BbRadioGroupItem>
    <BbRadioGroupItem Value="@("b")">Option B</BbRadioGroupItem>
</BbRadioGroup>
Parameter Type Default Description
ItemClass string? null CSS classes cascaded to all radio items

Tabs

<BbTabs DefaultValue="tab1" Orientation="TabsOrientation.Horizontal"
        ActivationMode="TabsActivationMode.Automatic">
    <BbTabsList>
        <BbTabsTrigger Value="tab1">Tab 1</BbTabsTrigger>
    </BbTabsList>
    <BbTabsContent Value="tab1">Content</BbTabsContent>
</BbTabs>
Parameter Type Default Description
Orientation TabsOrientation Horizontal Horizontal, Vertical
ActivationMode TabsActivationMode Automatic Automatic (on focus), Manual (on click)

Table

<BbTable TData="Person">
    <BbTableHeader>
        <BbTableRow>
            <BbTableHeaderCell>Name</BbTableHeaderCell>
            <BbTableHeaderCell>Email</BbTableHeaderCell>
        </BbTableRow>
    </BbTableHeader>
    <BbTableBody>
        @foreach (var person in people)
        {
            <BbTableRow>
                <BbTableCell>@person.Name</BbTableCell>
                <BbTableCell>@person.Email</BbTableCell>
            </BbTableRow>
        }
    </BbTableBody>
</BbTable>
Parameter Type Default Description
SelectionMode SelectionMode None None, Single, Multiple
SortDirection SortDirection None None, Ascending, Descending

Portal Architecture

Primitives use a two-layer portal system for rendering overlay content:

  • Container portals (PortalCategory.Container): Dialog, Sheet — full-screen overlays
  • Overlay portals (PortalCategory.Overlay): Popover, Select, Dropdown, Tooltip, HoverCard — positioned floating content

Each category has its own host (BbContainerPortalHost, BbOverlayPortalHost), so opening a tooltip doesn't cause Dialog portals to re-render. BbPortalHost is a convenience wrapper that renders both.

BbFloatingPortal keeps content mounted in the DOM when closed (ForceMount defaults to true), hidden via CSS. A data-state attribute ("open" / "closed") on the portal content enables CSS animations.

JavaScript Modules

Every primitive that needs JavaScript gets it from one bundle, js/primitives/bb-primitives.js, loaded through PrimitiveModules:

var module = await PrimitiveModules.GetAsync(JSRuntime);
await module.InvokeVoidAsync("elementUtils.scrollIntoView", elementId, "nearest");

The identifier is namespace.function, where the namespace is the module's file name in camelCase — clickOutside, elementUtils, positioning, focusTrap, and so on. The individual files are still importable on their own if you need just one.

overlay.open is the one to reach for when adding a floating component: it positions, reveals, keeps the element positioned and wires the dismissal listeners in a single call. Splitting that back into separate awaits puts a network round trip between each step, on every open.

From a component, declare what you want rather than wiring it — BbFloatingPortal forwards it:

<BbFloatingPortal Dismiss="@(new FloatingDismissOptions {
                      ContentId = Context.ContentId,
                      TriggerId = Context.TriggerId,
                      OnOutsideInteraction = true,
                      OnEscapeKey = true })"
                  OnDismiss="@HandleDismiss">

The portal reports the gesture and does nothing else with it; what a dismissal means stays with the owner.

Two rules matter if you add a primitive that needs JavaScript:

  • Re-export the new module from bb-primitives.js. A module reached by its own import(...) from C# costs an extra circuit round trip on Blazor Server, every page load, cached or not.
  • Do not dispose what GetAsync returns. It is shared by every component on the circuit. The returned reference ignores disposal so that a mistake here cannot break anything, but the call is still dead code.

Controlled vs Uncontrolled

All stateful primitives support both controlled and uncontrolled modes:

Uncontrolled (Component manages its own state)

<BbDialog>
    <BbDialogTrigger>Open</BbDialogTrigger>
    <BbDialogPortal>
        <BbDialogOverlay />
        <BbDialogContent>Content</BbDialogContent>
    </BbDialogPortal>
</BbDialog>

Controlled (Parent component manages state)

<BbDialog @bind-Open="isDialogOpen">
    <BbDialogTrigger>Open</BbDialogTrigger>
    <BbDialogPortal>
        <BbDialogOverlay />
        <BbDialogContent>
            <button @onclick="() => isDialogOpen = false">Close</button>
        </BbDialogContent>
    </BbDialogPortal>
</BbDialog>

@code {
    private bool isDialogOpen = false;
}

Design Philosophy

BlazorBlueprint.Primitives follows the "headless component" pattern popularized by Radix UI and Headless UI:

  1. Separation of Concerns: Primitives handle behavior and accessibility; you handle the design
  2. Composability: Build complex components by composing simple primitives
  3. No Style Opinions: Zero CSS included — bring your own design system
  4. Accessibility by Default: ARIA attributes and keyboard navigation built-in

When to Use

Use BlazorBlueprint.Primitives when:

  • Building a custom design system from scratch
  • Need complete control over component styling
  • Want to match a specific brand or design language
  • Integrating with existing CSS frameworks or design tokens

Consider BlazorBlueprint.Components when:

  • Want beautiful defaults with shadcn/ui design
  • Prefer zero-configuration setup with pre-built CSS
  • Need to ship quickly without custom styling

Documentation

For full documentation, examples, and API reference, visit:

License

Apache License 2.0 - see LICENSE for details.

The package includes LICENSE, NOTICE, and staticwebassets/THIRD-PARTY-NOTICES.txt. The bundled Floating UI and SortableJS assets retain their MIT licenses. These notices are also available at _content/BlazorBlueprint.Primitives/THIRD-PARTY-NOTICES.txt.

Contributing

Contributions are welcome! Please see our Contributing Guide.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on BlazorBlueprint.Primitives:

Package Downloads
BlazorBlueprint.Components

Pre-styled Blazor components built with shadcn/ui design and Tailwind CSS. Beautiful defaults that you can customize to match your brand.

BlueprintShell

Embeddable Blazor shell built on BlazorBlueprint. Spin up a themed, dockable UI on a configurable port from any .NET application.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
4.2.0 281 11/7/2026
4.1.0 27,901 9/22/2026
4.1.0-beta.2 84 9/22/2026
4.1.0-beta.1 75 9/21/2026
4.0.1 2,811 9/19/2026
4.0.0 154 9/19/2026
4.0.0-beta.10 82 9/19/2026
4.0.0-beta.9 78 9/18/2026
4.0.0-beta.8 88 9/17/2026
4.0.0-beta.7 80 9/17/2026
4.0.0-beta.6 82 9/17/2026
4.0.0-beta.5 129 9/16/2026
4.0.0-beta.4 90 9/16/2026
4.0.0-beta.3 119 9/15/2026
4.0.0-beta.2 105 9/15/2026
4.0.0-beta.1 80 9/15/2026
3.17.0 7,277 9/13/2026
3.16.1 209 9/12/2026
3.16.0 6,621 9/4/2026
3.15.0 32,292 8/5/2026
Loading failed

## What's New in v4.2.0

### Breaking Changes

- **GanttBuilder**: refusals now throw `GanttBuildException`, which derives from `ArgumentException`. `catch (ArgumentException)` keeps working, but a check for that exact type (for example `Assert.Throws<ArgumentException>`) no longer matches.
- **Positioning**: floating content now takes a z-index above every raised ancestor of its trigger, instead of a fixed 50 (or 9999 for fixed positioning). Triggers in normal flow are unchanged.
- **Dependencies**: `Microsoft.AspNetCore.Components.Web` is now 10.0.14.

### New Features

- **BbSheetContent**: `NonModal` and `CloseOnInteractOutside`. A non-modal sheet is `aria-modal="false"`, doesn't trap focus or lock scroll, and can close on an outside pointer-down.
- **BbDialogContent**: `EnterAnimation` and `ExitAnimation` (`Func<ElementReference, Task>`). A dialog with an exit animation stays mounted with `data-state="closed"` until the animation ends, keeping its focus trap, scroll lock and Escape handling until then. Components' `BbDialog` animations are built on this.
- **IKeyboardShortcutService.RegisterAsync(shortcut, callback, allowInEditable, id)**: lets a shortcut fire while focus is in an input, textarea, select or contenteditable element. A default interface implementation keeps existing custom services compatible.
- **BarcodeFormatException**: `Error` (`BarcodeFormatError`) and `Arguments` give each refusal a machine-readable reason, so a UI can show it in another language. `Message` is unchanged.
- **GanttBuildException** and **GanttBuildError**: the same reason and argument pattern for `GanttBuilder`.
- **DataGridColumnWidth**: shared column width parsing (hidden from IntelliSense). Widths accept any CSS unit, and a zero width is never stored.
- **BbPopoverTrigger**: an `id` given to the trigger becomes `PopoverContext.TriggerId`, so focus restore and click-outside use the element actually rendered. A caller's `aria-haspopup` and `aria-controls` now win.

### Bug Fixes

- **Overlays**:
 - Overlays open and close on plain-HTTP sites, where `crypto.randomUUID` is missing.
 - Each dismissal listener is wired on its own, so one failure can't leave an overlay stuck open.
- **Tooltip and overlays**: hide on close even when the closed render arrives late on Blazor Server.
- **Keyboard shortcuts**:
 - Disposing an older handle no longer removes a newer registration for the same key.
 - IME composition events are ignored.
- **Menus**:
 - The menubar has one roving Tab stop.
 - Pointer presses inside portaled submenus count as inside.
 - Keyboard-focused items scroll into view within their panel.
- **BbTreeView**: a node re-renders only when its own state changes, and position lookups are constant time, so selection stays fast with thousands of siblings.
- **Comma-decimal cultures**: Progress writes `aria-value*` and `data-*` numbers invariantly. Column widths parse without thousands separators.