Bitmex.Client.Websocket 3.2.1

dotnet add package Bitmex.Client.Websocket --version 3.2.1                
NuGet\Install-Package Bitmex.Client.Websocket -Version 3.2.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Bitmex.Client.Websocket" Version="3.2.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Bitmex.Client.Websocket --version 3.2.1                
#r "nuget: Bitmex.Client.Websocket, 3.2.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Bitmex.Client.Websocket as a Cake Addin
#addin nuget:?package=Bitmex.Client.Websocket&version=3.2.1

// Install Bitmex.Client.Websocket as a Cake Tool
#tool nuget:?package=Bitmex.Client.Websocket&version=3.2.1                

Logo

Bitmex websocket API client Build Status NuGet version Nuget download

This is a C# implementation of the Bitmex websocket API found here:

https://www.bitmex.com/app/wsAPI

Releases and breaking changes

License:

Apache License 2.0

Features

  • installation via NuGet (Bitmex.Client.Websocket)
  • public and authenticated API
  • targeting .NET Standard 2.0 (.NET Core, Linux/MacOS compatible)
  • reactive extensions (Rx.NET)
  • integrated logging abstraction (LibLog)

Usage

var exitEvent = new ManualResetEvent(false);
var url = BitmexValues.ApiWebsocketUrl;

using (var communicator = new BitmexWebsocketCommunicator(url))
{
    using (var client = new BitmexWebsocketClient(communicator))
    {
        client.Streams.InfoStream.Subscribe(info =>
        {
            Console.WriteLine($"Info received, reconnection happened.");
            client.Send(new PingRequest()).Wait();
        });

        client.Streams.PongStream.Subscribe(pong =>
        {
            Console.WriteLine($"Pong received!");
            exitEvent.Set();
        });

        await communicator.Start();

        exitEvent.WaitOne(TimeSpan.FromSeconds(30));
    }
}

More usage examples:

  • integration tests (link)
  • console sample (link)
  • desktop sample (link)

API coverage

PUBLIC Covered
Info
Ping-Pong
Errors
Subscribe
Unsubscribe
Announcement
Chat
Connected
Funding
Instrument
Insurance
Liquidation
Orderbook L2
Orderbook L2 (25)
Orderbook snapshot (10)
Public notifications
Quote
Quote bin 1m
Quote bin 5m
Quote bin 1h
Quote bin 1d
Settlement
Trade
Trade bin 1m
Trade bin 5m
Trade bin 1h
Trade bin 1d
AUTHENTICATED Covered
Affilate
Execution
Order
Margin
Position
Private notifications
Transact
Wallet

Pull Requests are welcome!

Other websocket libraries

<table> <tr>

<td> <a href="https://github.com/Marfusios/crypto-websocket-extensions"><img src="https://raw.githubusercontent.com/Marfusios/crypto-websocket-extensions/master/cwe_logo.png" height="80px"></a> <br /> <a href="https://github.com/Marfusios/crypto-websocket-extensions">Extensions</a> <br /> <span>All order books together, etc.</span> </td>

<td> <a href="https://github.com/Marfusios/bitfinex-client-websocket"><img src="https://user-images.githubusercontent.com/1294454/27766244-e328a50c-5ed2-11e7-947b-041416579bb3.jpg"></a> <br /> <a href="https://github.com/Marfusios/bitfinex-client-websocket">Bitfinex</a> </td>

<td> <a href="https://github.com/Marfusios/binance-client-websocket"><img src="https://user-images.githubusercontent.com/1294454/29604020-d5483cdc-87ee-11e7-94c7-d1a8d9169293.jpg"></a> <br /> <a href="https://github.com/Marfusios/binance-client-websocket">Binance</a> </td>

<td> <a href="https://github.com/Marfusios/coinbase-client-websocket"><img src="https://user-images.githubusercontent.com/1294454/41764625-63b7ffde-760a-11e8-996d-a6328fa9347a.jpg"></a> <br /> <a href="https://github.com/Marfusios/coinbase-client-websocket">Coinbase</a> </td>

</tr> </table>

Reconnecting

There is a built-in reconnection which invokes after 1 minute (default) of not receiving any messages from the server. It is possible to configure that timeout via communicator.ReconnectTimeoutMs. Also, there is a stream ReconnectionHappened which sends information about a type of reconnection. However, if you are subscribed to low rate channels, it is very likely that you will encounter that timeout - higher the timeout to a few minutes or call PingRequest by your own every few seconds.

In the case of Bitmex outage, there is a built-in functionality which slows down reconnection requests (could be configured via communicator.ErrorReconnectTimeoutMs, the default is 1 minute).

Beware that you need to resubscribe to channels after reconnection happens. You should subscribe to Streams.InfoStream, Streams.AuthenticationStream and send subscriptions requests (see #12 for example).

Backtesting

The library is prepared for backtesting. The dependency between Client and Communicator is via abstraction IBitmexCommunicator. There are two communicator implementations:

  • BitmexWebsocketCommunicator - a realtime communication with Bitmex via websocket API.
  • BitmexFileCommunicator - a simulated communication, raw data are loaded from files and streamed. If you are interested in buying historical raw data (trades, order book events), contact me.

Feel free to implement IBitmexCommunicator on your own, for example, load raw data from database, cache, etc.

Usage:

var communicator = new BitmexFileCommunicator();
communicator.FileNames = new[]
{
    "data/bitmex_raw_xbtusd_2018-11-13.txt"
};
communicator.Delimiter = ";;";

var client = new BitmexWebsocketClient(communicator);
client.Streams.TradesStream.Subscribe(response =>
{
    // do something with trade
});

await communicator.Start();

Multi-threading

Observables from Reactive Extensions are single threaded by default. It means that your code inside subscriptions is called synchronously and as soon as the message comes from websocket API. It brings a great advantage of not to worry about synchronization, but if your code takes a longer time to execute it will block the receiving method, buffer the messages and may end up losing messages. For that reason consider to handle messages on the other thread and unblock receiving thread as soon as possible. I've prepared a few examples for you:

Default behavior

Every subscription code is called on a main websocket thread. Every subscription is synchronized together. No parallel execution. It will block the receiving thread.

client
    .Streams
    .TradesStream
    .Subscribe(trade => { code1 });

client
    .Streams
    .BookStream
    .Subscribe(book => { code2 });

// 'code1' and 'code2' are called in a correct order, according to websocket flow
// ----- code1 ----- code1 ----- ----- code1
// ----- ----- code2 ----- code2 code2 -----
Parallel subscriptions

Every single subscription code is called on a separate thread. Every single subscription is synchronized, but different subscriptions are called in parallel.

client
    .Streams
    .TradesStream
    .ObserveOn(TaskPoolScheduler.Default)
    .Subscribe(trade => { code1 });

client
    .Streams
    .BookStream
    .ObserveOn(TaskPoolScheduler.Default)
    .Subscribe(book => { code2 });

// 'code1' and 'code2' are called in parallel, do not follow websocket flow
// ----- code1 ----- code1 ----- code1 -----
// ----- code2 code2 ----- code2 code2 code2
Parallel subscriptions with synchronization

In case you want to run your subscription code on the separate thread but still want to follow websocket flow through every subscription, use synchronization with gates:

private static readonly object GATE1 = new object();
client
    .Streams
    .TradesStream
    .ObserveOn(TaskPoolScheduler.Default)
    .Synchronize(GATE1)
    .Subscribe(trade => { code1 });

client
    .Streams
    .BookStream
    .ObserveOn(TaskPoolScheduler.Default)
    .Synchronize(GATE1)
    .Subscribe(book => { code2 });

// 'code1' and 'code2' are called concurrently and follow websocket flow
// ----- code1 ----- code1 ----- ----- code1
// ----- ----- code2 ----- code2 code2 ----

Async/Await integration

Using async/await in your subscribe methods is a bit tricky. Subscribe from Rx.NET doesn't await tasks, so it won't block stream execution and cause sometimes undesired concurrency. For example:

client
    .Streams
    .TradesStream
    .Subscribe(async trade => {
        // do smth 1
        await Task.Delay(5000); // waits 5 sec, could be HTTP call or something else
        // do smth 2
    });

That await Task.Delay won't block stream and subscribe method will be called multiple times concurrently. If you want to buffer messages and process them one-by-one, then use this:

client
    .Streams
    .TradesStream
    .Select(trade => Observable.FromAsync(async () => {
        // do smth 1
        await Task.Delay(5000); // waits 5 sec, could be HTTP call or something else
        // do smth 2
    }))
    .Concat() // executes sequentially
    .Subscribe();

If you want to process them concurrently (avoid synchronization), then use this

client
    .Streams
    .TradesStream
    .Select(trade => Observable.FromAsync(async () => {
        // do smth 1
        await Task.Delay(5000); // waits 5 sec, could be HTTP call or something else
        // do smth 2
    }))
    .Merge() // executes concurrently
    // .Merge(4) you can limit concurrency with a parameter
    // .Merge(1) is same as .Concat()
    // .Merge(0) is invalid (throws exception)
    .Subscribe();

More info on Github issue.

Don't worry about websocket connection, those sequential execution via .Concat() or .Merge(1) has no effect on receiving messages. It won't affect receiving thread, only buffers messages inside TradesStream.

But beware of producer-consumer problem when the consumer will be too slow. Here is a StackOverflow issue with an example how to ignore/discard buffered messages and always process only the last one.

Desktop application (WinForms or WPF)

Due to the large amount of questions about integration of this library into a desktop application (old full .NET Framework), I've prepared WinForms example (link).

WinForms example screen

Available for help

I do consulting, please don't hesitate to contact me if you have a custom solution you would like me to implement (web, m@mkotas.cz)

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Bitmex.Client.Websocket:

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Crypto.Websocket.Extensions

Extensions to cryptocurrency websocket clients

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Version Downloads Last updated
3.2.1 918 2/16/2024
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3.1.82 2,834 11/20/2021
3.1.78 7,192 9/9/2020
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3.0.71 2,293 12/18/2019
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3.0.69 1,791 12/6/2019
2.0.68 4,122 10/8/2019
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1.0.45 1,168 1/19/2019
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1.0.38 1,100 12/10/2018
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Enhancements