BallisticCalculator 1.1.13

dotnet add package BallisticCalculator --version 1.1.13
                    
NuGet\Install-Package BallisticCalculator -Version 1.1.13
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BallisticCalculator" Version="1.1.13" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="BallisticCalculator" Version="1.1.13" />
                    
Directory.Packages.props
<PackageReference Include="BallisticCalculator" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add BallisticCalculator --version 1.1.13
                    
#r "nuget: BallisticCalculator, 1.1.13"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package BallisticCalculator@1.1.13
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=BallisticCalculator&version=1.1.13
                    
Install as a Cake Addin
#tool nuget:?package=BallisticCalculator&version=1.1.13
                    
Install as a Cake Tool

BallisticCalculator

A new version of a ballistic calculator API, a new generation of a light-weight, LGPL library of modeling projectile trajectory in atmosphere

The library provides trajectory calculations for projectiles, including for various applications, including air rifles, bows, firearms, artillery, and so on.

The 3DOF (three degrees of freedom, point-mass) model that is used in this calculator is rooted in old C sources of version 2 of the public version of the JBM calculator, ported to C#, optimized, fixed, and extended with elements described in Litz's "Applied Ballistics" book and ideas of the friendly project by Alexandre Trofimov.

Changes made since porting original C sources:

  • "Deciphering" formulas and making them readable for anyone familiar with the school curriculum of physics.

  • New drag calculation method with higher accuracy (40+ approximation points for calculating polynomial coefficients vs 5-6).

  • New atmosphere parameters calculating basing on NASA formulas

  • New algorithm of step size definition to find the right balance between performance and accuracy.

  • Drift calculation is added using Litz's formulas

  • Coriolis / Eötvös (Earth-rotation) deflection is added via ShotParameters.Latitude, matching the field references (Ballistic Explorer and Kestrel). Note: ShotParameters.BarrelAzimuth is now the firing bearing (0° = North, clockwise) used only to orient this effect — it no longer tilts the trajectory (a change from earlier behavior; previously azimuth near 90° also broke the calculation).

  • Aerodynamic (crosswind) jump — the vertical deflection a spin-stabilized bullet gets from a horizontal crosswind — is added using Litz's Applied Ballistics formula (needs rifling twist and bullet dimensions, like spin drift). It matched Hornady's 4DOF reference to ~0.1 MOA.

  • Custom, measured drag curves are supported alongside the standard G1/G2/G5/G6/G7/G8/GI/GS/RA4 tables: .drg radar files can be read and written, and a curve can be synthesized from a multi-BC (banded ballistic coefficient) profile of the kind bullet makers publish.

  • Atmosphere reports density altitude, so the combined effect of pressure, temperature and humidity on the air can be read as the single number field shooters exchange.

  • A midpoint (RK2) integrator and a set of analysis tools (maximum point-blank range / danger space, moving-target lead, Monte-Carlo hit probability / WEZ, barrel twist recommendations, and a custom drag curve derived from radar velocities) were added in 1.1.11, together with a new zeroing API (CalculateZeroParameters).

  • Accuracy of the calculation is within 0.5%/0.2moa (less than 2inch per 1000 yards) of the most modern calculators.

The engine is checked against five independent references, each as a test in the suite: Hornady 4DOF (synthesized drag curves, ~0.05 MOA), Hornady 3DOF (bit-identical), Ballistic Explorer and Kestrel for the Earth-rotation deflection (~0.4%), the RA4/GI/G5/G6 program output (≤0.19 MOA), and an Exbal multi-BC report (0.02 MOA over 1000 yards).

Upgrading? 1.1.11 has breaking changes (zeroing, BarrelAzimuth, sight adjustments), and Atmosphere.Density was corrected after it — see BREAKING_CHANGES.md for what changed and how to migrate.

Please refer to online version of the documentation

You can get the latest official release from nuget.org

If you want to use the latest development version of the package, use Gehtsoft public nuget channel

Agent skills

The SKILL/ folder holds two Agent Skills — plain SKILL.md folders that teach an AI coding assistant (Claude Code, Codex CLI, or any tool supporting the standard) to use this library correctly without rediscovering its API from the sources. See SKILL/INSTALL.md for installation; both are independent.

  • ballistic-calculator — the library itself: trajectories, the Measurement<TUnit> unit types, standard and custom drag tables, .drg radar curves, multi-BC synthesis, BXml/JSON persistence, and the analysis tools. It covers the conventions that are easy to get wrong — humidity as a 0–1 fraction, left-positive windage, wind direction where 90° is from the right, spin drift folded into windage.

  • reticle-designer — designing a scope reticle from a plain-language description and emitting it as a .reticle file plus a rendered SVG. It documents the complete .reticle format, reticle design principles (mrad vs MOA subtension, FFP/SFP, stroke-weight hierarchy, hash ladders, christmas-tree wind holds, clutter budget, BDC anchors), and eight worked example reticles. It also ships scripts/reticle.py, which needs only Python 3.8+:

    • check reports what the BXml deserializer would silently drop or misread — the format has no schema, so a misspelled attribute is ignored and fill="True" reads as false. It also projects where each <bdc> anchor's distance label will be drawn and flags collisions, which are otherwise invisible until something renders with a live trajectory.
    • render writes an SVG byte-identical to the library's own renderer, plus an ASCII raster that encodes stroke weight, so a reticle can be reviewed without an image viewer or a .NET build.

The library is available in

For those who are looking for a JavaScript version, I highly recommend Yet Another Ballistic Calculator project of our friend Alexandre Trofimov.

The current status of the project is BETA version. The physics and the public API are considered settled — the model is validated against the references listed above and the API is documented and covered by tests. What "beta" still means here: the API may change in response to real-world use, and breaking changes will keep being recorded in BREAKING_CHANGES.md.

RISK NOTICE

The library performs very limited simulation of a complex physical process and so it performs a lot of approximations. Therefore the calculation results MUST NOT be considered as completely and reliably reflecting actual behavior or characteristics of projectiles. While these results may be used for educational purpose, they must NOT be considered as reliable for the areas where incorrect calculation may cause making a wrong decision, financial harm, or can put a human life at risk.

THE CODE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
1.1.13 41 7/29/2026
1.1.12 70 7/27/2026
1.1.9 95 7/19/2026
1.1.8 99 7/13/2026
1.1.7.2 406 4/2/2026
1.1.7.1 434 10/7/2025
1.1.6 230 10/4/2025
1.1.5 326 9/19/2025
1.1.4 382 9/18/2025
1.1.3 460 1/10/2025
1.1.2 1,293 11/24/2022
1.1.1 734 11/20/2022

Fix mildot reticle, fix draw target in library, fix trajectory calculation stall under specific conditions