BSGameLib.MoltenVK.Native
1.0.3-preview
dotnet add package BSGameLib.MoltenVK.Native --version 1.0.3-preview
NuGet\Install-Package BSGameLib.MoltenVK.Native -Version 1.0.3-preview
<PackageReference Include="BSGameLib.MoltenVK.Native" Version="1.0.3-preview" />
<PackageVersion Include="BSGameLib.MoltenVK.Native" Version="1.0.3-preview" />
<PackageReference Include="BSGameLib.MoltenVK.Native" />
paket add BSGameLib.MoltenVK.Native --version 1.0.3-preview
#r "nuget: BSGameLib.MoltenVK.Native, 1.0.3-preview"
#:package BSGameLib.MoltenVK.Native@1.0.3-preview
#addin nuget:?package=BSGameLib.MoltenVK.Native&version=1.0.3-preview&prerelease
#tool nuget:?package=BSGameLib.MoltenVK.Native&version=1.0.3-preview&prerelease
BSGameLib.MoltenVK.Native
MoltenVK, Vulkan for macOS, so a BSGameLib.Game game runs its Vulkan renderer on a Mac with
nothing installed. You don't need to reference it: it comes in with BSGameLib.Sdl3.Interop,
and through it with BSGameLib.Game.
When you build or publish for macOS, the library is copied beside your executable. Its licence goes
into your output as licenses/BSGameLib.MoltenVK.Native/, for your game's third-party notices.
Documentation: https://docs.burningstormstudios.com/
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on BSGameLib.MoltenVK.Native:
| Package | Downloads |
|---|---|
|
BSGameLib.Sdl3.Interop
.NET bindings for SDL3, SDL3_image and SDL3_mixer, generated from the SDL headers, with the native libraries for Windows, Linux and macOS. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.3-preview | 63 | 11/9/2026 |